Radar/Near sensor performance problem fixed
[blender-staging.git] / source / gameengine / Ketsji / KX_NearSensor.h
index d1b8984b91b61350a45dddc4a0524d838811fd9f..599d6cce918faad7c0764024c50f6f427d3f2084 100644 (file)
@@ -77,6 +77,7 @@ public:
        virtual void ReParent(SCA_IObject* parent);
        virtual bool    NewHandleCollision(void* obj1,void* obj2,
                                                 const PHY_CollData * coll_data); 
+       virtual bool    BroadPhaseFilterCollision(void*obj1,void*obj2);
        virtual void RegisterSumo(KX_TouchEventManager *touchman);
        
        virtual PyObject* _getattr(const STR_String& attr);