Radar/Near sensor performance problem fixed
[blender-staging.git] / source / gameengine / Ketsji / KX_TouchEventManager.h
index 21faceef799cb32b6be4f392624a713032ea446c..73b868278db7b0ead1af12a4e1b91ab9265b8381 100644 (file)
@@ -56,7 +56,12 @@ class KX_TouchEventManager : public SCA_EventManager
                                                void *object1,
                                                void *object2,
                                                const PHY_CollData *coll_data);
-       
+
+       static bool newBroadphaseResponse(void *client_data, 
+                                               void *object1,
+                                               void *object2,
+                                               const PHY_CollData *coll_data);
+
        virtual bool    NewHandleCollision(void* obj1,void* obj2,
                                                const PHY_CollData * coll_data);