Radar/Near sensor performance problem fixed
[blender-staging.git] / source / gameengine / Physics / common / PHY_DynamicTypes.h
index 68b60192fbc3324d2a58eae06b96c406122f9bed..c289b9d8bcb7c57bd0c11c91e39fe4d62db7f8cd 100644 (file)
@@ -19,7 +19,6 @@ subject to the following restrictions:
 
 
 
-class  PHY_ResponseTable;
 
 class PHY_Shape;
 
@@ -40,10 +39,11 @@ struct      PHY__Vector3
 typedef enum
 {
        PHY_FH_RESPONSE,
-       PHY_SENSOR_RESPONSE,            /* Touch Sensors */
+       PHY_SENSOR_RESPONSE,    /* Touch Sensors */
        PHY_CAMERA_RESPONSE,    /* Visibility Culling */
        PHY_OBJECT_RESPONSE,    /* Object Dynamic Geometry Response */
        PHY_STATIC_RESPONSE,    /* Static Geometry Response */
+       PHY_BROADPH_RESPONSE,   /* broadphase Response */
        
        PHY_NUM_RESPONSE
 };