Radar/Near sensor performance problem fixed
[blender-staging.git] / source / gameengine / Physics / common / PHY_IPhysicsController.h
index 931dc0e988c4693ef128acbadc6f9c21e92012e8..ba1fb8473d33e0147f10b19862e3893389f0e08f 100644 (file)
@@ -85,7 +85,6 @@ class PHY_IPhysicsController
 
                // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted 
                virtual void            setRigidBody(bool rigid)=0;
-
                // clientinfo for raycasts for example
                virtual void*                           getNewClientInfo()=0;
                virtual void                            setNewClientInfo(void* clientinfo)=0;