Radar/Near sensor performance problem fixed
[blender-staging.git] / source / gameengine / Physics / common / PHY_IPhysicsEnvironment.h
index 5e4fd681914a908c027ea997b0dadeda6cd72ceb..d90b3d82e6be96f2a84e9ccc34d6929beeb798b1 100644 (file)
@@ -107,6 +107,7 @@ class PHY_IPhysicsEnvironment
                virtual void removeSensor(PHY_IPhysicsController* ctrl)=0;
                virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)=0;
                virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl)=0;
+               //These two methods are *solely* used to create controllers for sensor! Don't use for anything else
                virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) =0;
                virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight)=0;