BGE: rna update for Logic Bricks
[blender-staging.git] / source / blender / editors / space_logic / logic_window.c
index ae14fe59a4e3449cf7cd40a5da24077e3f3c6f52..cbbeb6a932eaa4eec289a21d3d642b02503a02f4 100644 (file)
@@ -2812,10 +2812,10 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
                        case ACT_2DFILTER_NOFILTER:
                        case ACT_2DFILTER_DISABLED:
                        case ACT_2DFILTER_ENABLED:
-                               uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,0.0,MAX_RENDER_PASS-1,0.0,0.0,"Set motion blur value");
+                               uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,0.0,MAX_RENDER_PASS-1,0.0,0.0,"Set filter order");
                                break;
                        case ACT_2DFILTER_CUSTOMFILTER:
-                               uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,0.0,MAX_RENDER_PASS-1,0.0,0.0,"Set motion blur value");
+                               uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,0.0,MAX_RENDER_PASS-1,0.0,0.0,"Set filter order");
                                uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "Script: ", xco+30,yco-64,width-60, 19, &tdfa->text, "");
                                break;
                }