BGE: Adding two new functions to bge.render to allow users to change the anisotropic...
[blender-staging.git] / source / gameengine / Rasterizer / RAS_IRasterizer.h
index 305e2bca75616bf55f3d8d2712294b113324ba7e..c46ebf742a0dc4cab97228c787029c66c3ca45c7 100644 (file)
@@ -417,6 +417,9 @@ public:
 
        virtual void    SetBlendingMode(int blendmode)=0;
        virtual void    SetFrontFace(bool ccw)=0;
+
+       virtual void    SetAnisotropicFiltering(short level)=0;
+       virtual short   GetAnisotropicFiltering()=0;
        
        
 #ifdef WITH_CXX_GUARDEDALLOC