bool m_setfocallength;
int m_noOfScanlines;
+ short m_prevafvalue;
+
//motion blur
int m_motionblur;
float m_motionblurvalue;
virtual void SetBlendingMode(int blendmode);
virtual void SetFrontFace(bool ccw);
+ virtual void SetAnisotropicFiltering(short level);
+ virtual short GetAnisotropicFiltering();
+
#ifdef WITH_CXX_GUARDEDALLOC
public: