#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_texture.h"
+#include "BKE_colortools.h"
#include "DNA_meshdata_types.h"
#include "DNA_texture_types.h"
int pd_bitflag = 0;
if (pd->source == TEX_PD_PSYS) {
- if ((pd->noise_influence == TEX_PD_NOISE_VEL) || (pd->color_source == TEX_PD_COLOR_PARTVEL) || (pd->color_source == TEX_PD_COLOR_PARTSPEED))
+ if ((pd->noise_influence == TEX_PD_NOISE_VEL) || (pd->falloff_type == TEX_PD_FALLOFF_PARTICLE_VEL) || (pd->color_source == TEX_PD_COLOR_PARTVEL) || (pd->color_source == TEX_PD_COLOR_PARTSPEED))
pd_bitflag |= POINT_DATA_VEL;
- if ((pd->noise_influence == TEX_PD_NOISE_AGE) || (pd->color_source == TEX_PD_COLOR_PARTAGE))
+ if ((pd->noise_influence == TEX_PD_NOISE_AGE) || (pd->color_source == TEX_PD_COLOR_PARTAGE) || (pd->falloff_type == TEX_PD_FALLOFF_PARTICLE_AGE))
pd_bitflag |= POINT_DATA_LIFE;
}
}
pd->point_data[offset + i] = pa_time;
+
}
}
}
float *age;
int point_data_used;
int offset;
+ struct CurveMapping *density_curve;
+ float velscale;
} PointDensityRangeData;
static void accum_density(void *userdata, int index, float squared_dist)
const float dist = (pdr->squared_radius - squared_dist) / pdr->squared_radius * 0.5f;
float density = 0.0f;
+ if (pdr->point_data_used & POINT_DATA_VEL) {
+ pdr->vec[0] += pdr->point_data[index*3 + 0]; //* density;
+ pdr->vec[1] += pdr->point_data[index*3 + 1]; //* density;
+ pdr->vec[2] += pdr->point_data[index*3 + 2]; //* density;
+ }
+ if (pdr->point_data_used & POINT_DATA_LIFE) {
+ *pdr->age += pdr->point_data[pdr->offset + index]; // * density;
+ }
+
if (pdr->falloff_type == TEX_PD_FALLOFF_STD)
density = dist;
else if (pdr->falloff_type == TEX_PD_FALLOFF_SMOOTH)
density = pdr->squared_radius;
else if (pdr->falloff_type == TEX_PD_FALLOFF_ROOT)
density = sqrt(dist);
+ else if (pdr->falloff_type == TEX_PD_FALLOFF_PARTICLE_AGE)
+ density = dist*MIN2(pdr->point_data[pdr->offset + index], 1.0f);
+ else if (pdr->falloff_type == TEX_PD_FALLOFF_PARTICLE_VEL)
+ density = dist*len_v3(pdr->point_data + index*3)*pdr->velscale;
- if (pdr->point_data_used & POINT_DATA_VEL) {
- pdr->vec[0] += pdr->point_data[index*3 + 0]; //* density;
- pdr->vec[1] += pdr->point_data[index*3 + 1]; //* density;
- pdr->vec[2] += pdr->point_data[index*3 + 2]; //* density;
- }
- if (pdr->point_data_used & POINT_DATA_LIFE) {
- *pdr->age += pdr->point_data[pdr->offset + index]; // * density;
+ if (pdr->density_curve && dist != 0.0f) {
+ density = curvemapping_evaluateF(pdr->density_curve, 0, density/dist)*dist;
}
*pdr->density += density;
}
-static void init_pointdensityrangedata(PointDensity *pd, PointDensityRangeData *pdr, float *density, float *vec, float *age)
+static void init_pointdensityrangedata(PointDensity *pd, PointDensityRangeData *pdr,
+ float *density, float *vec, float *age, struct CurveMapping *density_curve, float velscale)
{
pdr->squared_radius = pd->radius*pd->radius;
pdr->density = density;
pdr->noise_influence = pd->noise_influence;
pdr->point_data_used = point_data_used(pd);
pdr->offset = (pdr->point_data_used & POINT_DATA_VEL)?pd->totpoints*3:0;
+ pdr->density_curve = density_curve;
+ pdr->velscale = velscale;
}
if ((!pd) || (!pd->point_tree))
return 0;
- init_pointdensityrangedata(pd, &pdr, &density, vec, &age);
+ init_pointdensityrangedata(pd, &pdr, &density, vec, &age,
+ (pd->flag&TEX_PD_FALLOFF_CURVE ? pd->falloff_curve : NULL), pd->falloff_speed_scale*0.001f);
noise_fac = pd->noise_fac * 0.5f; /* better default */
VECCOPY(co, texvec);