build generic modules in their own lib, compiling without the game engine would fail...
[blender-staging.git] / source / gameengine / Ketsji / SConscript
index 5b6b8bba730b28d511a081af39cb846891688b75..49dbacc89160aa813572ce0b34a25cde52accccd 100644 (file)
@@ -6,28 +6,6 @@ Import ('env')
 sources = env.Glob('*.cpp')
 defs = ''
 
-# Mathutils C files.
-
-if env['BF_PYTHON_VERSION'].startswith('3'):
-       # TODO - py3 support
-       sources.extend([\
-               '#source/blender/python/generic/Mathutils.c',\
-               '#source/blender/python/generic/Geometry.c',\
-               '#source/blender/python/generic/euler.c',\
-               '#source/blender/python/generic/matrix.c',\
-               '#source/blender/python/generic/quat.c',\
-               '#source/blender/python/generic/vector.c',\
-       ])
-       
-       sources.extend([\
-               '#source/blender/python/generic/BGL.c'
-       ])
-       
-       sources.extend([\
-               '#source/blender/python/generic/bpy_internal_import.c'
-       ])
-
-
 incs = '. #source/blender/python/generic' # Only for Mathutils! and bpy_internal_import.h, be very careful
 
 incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc'