#include "DNA_brush_types.h"
#include "DNA_vec_types.h"
#include "DNA_listBase.h"
-#include "DNA_scriptlink_types.h"
#include "DNA_ID.h"
struct Object;
struct bNodeTree;
struct AnimData;
struct Editing;
+struct SceneStats;
+struct bGPdata;
typedef struct Base {
struct Base *next, *prev;
int audio_codec;
int video_bitrate;
int audio_bitrate;
+ int audio_mixrate;
+ float audio_volume;
int gop_size;
int flags;
typedef struct AudioData {
- int mixrate;
- float main; /* Main mix in dB */
+ int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate
+ float main; // 2.5: now in FFMpegCodecData: audio_volume
+ float speed_of_sound;
+ float doppler_factor;
+ int distance_model;
short flag;
- short pad[3];
+ short pad;
} AudioData;
typedef struct SceneRenderLayer {
#define SCE_PASS_RADIO 8192 /* Radio removed, can use for new GI? */
#define SCE_PASS_MIST 16384
+#define SCE_PASS_RAYHITS 32768
+
/* note, srl->passflag is treestore element 'nr' in outliner, short still... */
struct AviCodecData *avicodecdata;
struct QuicktimeCodecData *qtcodecdata;
struct FFMpegCodecData ffcodecdata;
- struct AudioData audio; /* new in 2.5 */
int cfra, sfra, efra; /* frames as in 'images' */
int psfra, pefra; /* start+end frames of preview range */
/** For UR edge rendering: give the edges this color */
float edgeR, edgeG, edgeB;
- short fullscreen, xplay, yplay, freqplay; /* standalone player */
- short depth, attrib, rt1, rt2; /* standalone player */
+ short fullscreen, xplay, yplay, freqplay; /* standalone player */ // XXX deprecated since 2.5
+ short depth, attrib, rt1, rt2; /* standalone player */ // XXX deprecated since 2.5
- short stereomode; /* standalone player stereo settings */
+ short stereomode; /* standalone player stereo settings */ // XXX deprecated since 2.5
short dimensionspreset; /* for the dimensions presets menu */
*/
int mode;
- /* render engine, octree resolution */
- short renderer, ocres;
+ /**
+ * Flags for raytrace settings. Use bit-masking to access the settings.
+ */
+ int raytrace_options;
+
+ /**
+ * Raytrace acceleration structure
+ */
+ short raytrace_structure;
+
+ /* renderer (deprecated) */
+ short renderer;
+ /* octree resolution */
+ short ocres;
+ short pad4;
+
/**
* What to do with the sky/background. Picks sky/premul/key
* blending for the background
short osa;
short frs_sec, edgeint;
+
/* safety, border and display rect */
rctf safety, border;
* Value used to define filter size for all filter options */
float gauss;
+
+ /* color management settings - color profiles, gamma correction, etc */
+ int color_mgt_flag;
+
/** post-production settings. Depricated, but here for upwards compat (initialized to 1) */
- float postmul, postgamma, posthue, postsat;
+ float postgamma, posthue, postsat;
/* Dither noise intensity */
float dither_intensity;
short jp2_preset, jp2_depth;
int rpad3;
- /* Dome variables */
- short domeres, domemode;
- short domeangle, dometilt;
- float domeresbuf;
- float pad2;
- struct Text *dometext;
+ /* Dome variables */ // XXX deprecated since 2.5
+ short domeres, domemode; // XXX deprecated since 2.5
+ short domeangle, dometilt; // XXX deprecated since 2.5
+ float domeresbuf; // XXX deprecated since 2.5
+ float pad2; // XXX deprecated since 2.5
+ struct Text *dometext; // XXX deprecated since 2.5
+ /* render engine */
+ char engine[32];
} RenderData;
/* control render convert and shading engine */
} RenderProfile;
+typedef struct GameDome {
+ short res, mode;
+ short angle, tilt;
+ float resbuf, pad2;
+ struct Text *warptext;
+} GameDome;
+
+#define DOME_FISHEYE 1
+#define DOME_TRUNCATED_FRONT 2
+#define DOME_TRUNCATED_REAR 3
+#define DOME_ENVMAP 4
+#define DOME_PANORAM_SPH 5
+#define DOME_NUM_MODES 6
+
typedef struct GameFraming {
float col[3];
char type, pad1, pad2, pad3;
#define SCE_GAMEFRAMING_EXTEND 1
#define SCE_GAMEFRAMING_SCALE 2
+typedef struct GameData {
+
+ /* physics (it was in world)*/
+ float gravity; /*Gravitation constant for the game world*/
+
+ /*
+ * Radius of the activity bubble, in Manhattan length. Objects
+ * outside the box are activity-culled. */
+ float activityBoxRadius; //it's not being used ANYWHERE !!!!!!!!!!!!!!
+ /*
+ * bit 3: (gameengine): Activity culling is enabled.
+ * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
+ */
+ short mode, flag, matmode, pad[3];
+ short occlusionRes; /* resolution of occlusion Z buffer in pixel */
+ short physicsEngine;
+ short ticrate, maxlogicstep, physubstep, maxphystep;
+
+ /* standalone player */
+ struct GameFraming framing;
+ short fullscreen, xplay, yplay, freqplay;
+ short depth, attrib, rt1, rt2;
+
+ /* stereo/dome mode */
+ struct GameDome dome;
+ short stereoflag, stereomode, xsch, ysch; //xsch and ysch can be deleted !!!
+} GameData;
+
+#define STEREO_NOSTEREO 1
+#define STEREO_ENABLED 2
+#define STEREO_DOME 3
+
+//#define STEREO_NOSTEREO 1
+#define STEREO_QUADBUFFERED 2
+#define STEREO_ABOVEBELOW 3
+#define STEREO_INTERLACED 4
+#define STEREO_ANAGLYPH 5
+#define STEREO_SIDEBYSIDE 6
+#define STEREO_VINTERLACE 7
+//#define STEREO_DOME 8
+
+/* physicsEngine */
+#define WOPHY_NONE 0
+#define WOPHY_ENJI 1
+#define WOPHY_SUMO 2
+#define WOPHY_DYNAMO 3
+#define WOPHY_ODE 4
+#define WOPHY_BULLET 5
+
+/* GameData.flag */
+#define GAME_ENABLE_ALL_FRAMES (1 << 1)
+#define GAME_SHOW_DEBUG_PROPS (1 << 2)
+#define GAME_SHOW_FRAMERATE (1 << 3)
+#define GAME_SHOW_PHYSICS (1 << 4)
+#define GAME_DISPLAY_LISTS (1 << 5)
+#define GAME_GLSL_NO_LIGHTS (1 << 6)
+#define GAME_GLSL_NO_SHADERS (1 << 7)
+#define GAME_GLSL_NO_SHADOWS (1 << 8)
+#define GAME_GLSL_NO_RAMPS (1 << 9)
+#define GAME_GLSL_NO_NODES (1 << 10)
+#define GAME_GLSL_NO_EXTRA_TEX (1 << 11)
+#define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12)
+
+/* GameData.matmode */
+#define GAME_MAT_TEXFACE 0
+#define GAME_MAT_MULTITEX 1
+#define GAME_MAT_GLSL 2
+
typedef struct TimeMarker {
struct TimeMarker *next, *prev;
int frame;
unsigned int flag;
} TimeMarker;
+typedef struct Paint {
+ /* Array of brushes selected for use in this paint mode */
+ Brush **brushes;
+ int active_brush_index, brush_count;
+
+ /* WM Paint cursor */
+ void *paint_cursor;
+ unsigned char paint_cursor_col[4];
+
+ int flags;
+} Paint;
+
typedef struct ImagePaintSettings {
- struct Brush *brush;
+ Paint paint;
+
short flag, tool;
/* for projection painting only */
- short seam_bleed,normal_angle;
+ short seam_bleed, normal_angle;
void *paintcursor; /* wm handle */
} ImagePaintSettings;
ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */
void *paintcursor; /* runtime */
- float emitterdist;
- int draw_timed;
+ float emitterdist, rt;
+
+ int selectmode;
+ int edittype;
- int selectmode, pad;
+ int draw_step, fade_frames;
+
+ struct Scene *scene;
+ struct Object *object;
} ParticleEditSettings;
typedef struct TransformOrientation {
float mat[3][3];
} TransformOrientation;
-struct SculptSession;
-typedef struct Sculpt
-{
- /* Note! a deep copy of this struct must be done header_info.c's copy_scene function */
- /* Data stored only from entering sculptmode until exiting sculptmode */
- struct SculptSession *session;
- struct Brush *brush;
+typedef struct Sculpt {
+ Paint paint;
/* For rotating around a pivot point */
float pivot[3];
int flags;
- /* For the Brush Shape */
- char texsep;
+
/* Control tablet input */
char tablet_size, tablet_strength;
- char pad[5];
+ char pad[6];
} Sculpt;
typedef struct VPaint {
- struct Brush *brush;
+ Paint paint;
float gamma, mul; /* should become part of struct Brush? */
short mode, flag;
#define VP_SOFT 4
#define VP_NORMALS 8
#define VP_SPRAY 16
-#define VP_MIRROR_X 32
+// #define VP_MIRROR_X 32 // depricated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X)
#define VP_HARD 64
#define VP_ONLYVGROUP 128
float clean_thresh;
/* Auto-Keying Mode */
- short autokey_mode, pad2; /* defines in DNA_userdef_types.h */
+ short autokey_mode, autokey_flag; /* defines in DNA_userdef_types.h */
/* Retopo */
char retopo_mode;
/* Transform */
short snap_mode, snap_flag, snap_target;
short proportional, prop_mode;
+
+ int auto_normalize, intpad; /*auto normalizing mode in wpaint*/
} ToolSettings;
typedef struct bStats {
int totvert, totface;
} bStats;
+typedef struct UnitSettings {
+ /* Display/Editing unit options for each scene */
+ float scale_length; /* maybe have other unit conversions? */
+ short system;
+ short flag; /* imperial, metric etc */
+} UnitSettings;
+
+typedef struct PhysicsSettings {
+ float gravity[3];
+ int flag;
+} PhysicsSettings;
typedef struct Scene {
ID id;
float twmin[3], twmax[3]; /* boundbox of selection for transform widget */
unsigned int lay;
-
+
short flag; /* various settings */
short use_nodes;
struct Editing *ed; /* sequence editor data is allocated here */
- struct GameFraming framing;
-
struct ToolSettings *toolsettings; /* default allocated now */
struct SceneStats *stats; /* default allocated now */
/* migrate or replace? depends on some internal things... */
/* no, is on the right place (ton) */
struct RenderData r;
- struct AudioData audio; /* DEPRECATED 2.5 */
-
- ScriptLink scriptlink;
+ struct AudioData audio;
ListBase markers;
ListBase transform_spaces;
+ ListBase sound_handles;
/* none of the dependancy graph vars is mean to be saved */
struct DagForest *theDag;
/* User-Defined KeyingSets */
int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
ListBase keyingsets; /* KeyingSets for the given frame */
+
+ /* Game Settings */
+ struct GameFraming framing; // XXX deprecated since 2.5
+ struct GameData gm;
+
+ /* Units */
+ struct UnitSettings unit;
+
+ /* Grease Pencil */
+ struct bGPdata *gpd;
+
+ /* Physics simulation settings */
+ struct PhysicsSettings physics_settings;
} Scene;
#define R_FIELDSTILL 0x0080
#define R_RADIO 0x0100
#define R_BORDER 0x0200
-#define R_PANORAMA 0x0400
+#define R_PANORAMA 0x0400 /* deprecated as scene option, still used in renderer */
#define R_CROP 0x0800
#define R_COSMO 0x1000
#define R_ODDFIELD 0x2000
#define R_INTERN 0
#define R_YAFRAY 1
+/* raytrace structure */
+#define R_RAYSTRUCTURE_AUTO 0
+#define R_RAYSTRUCTURE_OCTREE 1
+#define R_RAYSTRUCTURE_BLIBVH 2
+#define R_RAYSTRUCTURE_VBVH 3
+#define R_RAYSTRUCTURE_SIMD_SVBVH 4 /* needs SIMD */
+#define R_RAYSTRUCTURE_SIMD_QBVH 5 /* needs SIMD */
+
+/* raytrace_options */
+#define R_RAYTRACE_USE_LOCAL_COORDS 0x0001
+#define R_RAYTRACE_USE_INSTANCES 0x0002
+
/* scemode (int now) */
#define R_DOSEQ 0x0001
#define R_BG_RENDER 0x0002
#define R_PASSEPARTOUT 0x0004
#define R_PREVIEWBUTS 0x0008
#define R_EXTENSION 0x0010
-#define R_NODE_PREVIEW 0x0020
+#define R_MATNODE_PREVIEW 0x0020
#define R_DOCOMP 0x0040
#define R_COMP_CROP 0x0080
#define R_FREE_IMAGE 0x0100
#define R_COMP_FREE 0x0800
#define R_NO_IMAGE_LOAD 0x1000
#define R_NO_TEX 0x2000
-#define R_STAMP_INFO 0x4000
+#define R_STAMP_INFO 0x4000 /* deprecated */
#define R_FULL_SAMPLE 0x8000
#define R_COMP_RERENDER 0x10000
-#define R_RECURS_PROTECTION 0x20000
+#define R_RECURS_PROTECTION 0x20000
+#define R_TEXNODE_PREVIEW 0x40000
/* r->stamp */
#define R_STAMP_TIME 0x0001
#define R_STAMP_MARKER 0x0080
#define R_STAMP_FILENAME 0x0100
#define R_STAMP_SEQSTRIP 0x0200
+#define R_STAMP_RENDERTIME 0x0400
+#define R_STAMP_ALL (R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE|R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP|R_STAMP_RENDERTIME)
/* alphamode */
#define R_ADDSKY 0
#define R_PLANES32 32
#define R_PLANESBW 8
+/* color_mgt_flag */
+#define R_COLOR_MANAGEMENT 1
+
/* imtype */
#define R_TARGA 0
#define R_IRIS 1
#define R_MULTILAYER 28
#define R_DDS 29
#define R_JP2 30
+#define R_H264 31
+#define R_XVID 32
+#define R_THEORA 33
/* subimtype, flag options for imtype */
#define R_OPENEXR_HALF 1
/* depricate this! */
#define TESTBASE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
#define TESTBASELIB(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
-#define TESTBASELIB_BGMODE(base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
+#define TESTBASELIB_BGMODE(v3d, scene, base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
+#define BASE_EDITABLE_BGMODE(v3d, scene, base) (((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
#define BASE_SELECTABLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0)
#define FIRSTBASE scene->base.first
#define LASTBASE scene->base.last
#define SCE_SNAP 1
#define SCE_SNAP_ROTATE 2
#define SCE_SNAP_PEEL_OBJECT 4
+#define SCE_SNAP_PROJECT 8
/* toolsettings->snap_target */
#define SCE_SNAP_TARGET_CLOSEST 0
#define SCE_SNAP_TARGET_CENTER 1
#define PROP_CONST 5
#define PROP_RANDOM 6
+/* toolsettings->proportional */
+#define PROP_EDIT_OFF 0
+#define PROP_EDIT_ON 1
+#define PROP_EDIT_CONNECTED 2
+
/* sce->flag */
#define SCE_DS_SELECTED (1<<0)
#define SCE_DS_COLLAPSED (1<<1)
#define FFMPEG_MULTIPLEX_AUDIO 1
#define FFMPEG_AUTOSPLIT_OUTPUT 2
+/* Paint.flags */
+typedef enum {
+ PAINT_SHOW_BRUSH = 1
+} PaintFlags;
+
/* Sculpt.flags */
+/* These can eventually be moved to paint flags? */
typedef enum SculptFlags {
SCULPT_SYMM_X = 1,
SCULPT_SYMM_Y = 2,
SCULPT_SYMM_Z = 4,
- SCULPT_INPUT_SMOOTH = 8,
- SCULPT_DRAW_FAST = 16,
- SCULPT_DRAW_BRUSH = 32,
SCULPT_LOCK_X = 64,
SCULPT_LOCK_Y = 128,
SCULPT_LOCK_Z = 256
} SculptFlags;
-/* toolsettings->imagepaint_flag */
+/* ImagePaintSettings.flag */
#define IMAGEPAINT_DRAWING 1
#define IMAGEPAINT_DRAW_TOOL 2
#define IMAGEPAINT_DRAW_TOOL_DRAWING 4
-
/* projection painting only */
#define IMAGEPAINT_PROJECT_DISABLE 8 /* Non projection 3D painting */
#define IMAGEPAINT_PROJECT_XRAY 16
#define PE_LOCK_FIRST 2
#define PE_DEFLECT_EMITTER 4
#define PE_INTERPOLATE_ADDED 8
-#define PE_SHOW_CHILD 16
-#define PE_SHOW_TIME 32
+#define PE_DRAW_PART 16
#define PE_X_MIRROR 64
+#define PE_FADE_TIME 128
+#define PE_AUTO_VELOCITY 256
/* toolsetting->particle brushtype */
#define PE_BRUSH_NONE -1
#define PE_BRUSH_LENGTH 2
#define PE_BRUSH_PUFF 3
#define PE_BRUSH_ADD 4
-#define PE_BRUSH_WEIGHT 5
-#define PE_BRUSH_SMOOTH 6
+#define PE_BRUSH_SMOOTH 5
/* this must equal ParticleEditSettings.brush array size */
-#define PE_TOT_BRUSH 7
+#define PE_TOT_BRUSH 6
+
+/* tooksettings->particle edittype */
+#define PE_TYPE_PARTICLES 0
+#define PE_TYPE_SOFTBODY 1
+#define PE_TYPE_CLOTH 2
/* toolsettings->retopo_mode */
#define RETOPO 1
#define SK_RETARGET_AUTONAME 1
/* toolsettings->skgen_retarget_roll */
+#define SK_RETARGET_ROLL_NONE 0
#define SK_RETARGET_ROLL_VIEW 1
#define SK_RETARGET_ROLL_JOINT 2
+/* physics_settings->flag */
+#define PHYS_GLOBAL_GRAVITY 1
+
+/* UnitSettings */
+
+/* UnitSettings->system */
+#define USER_UNIT_NONE 0
+#define USER_UNIT_METRIC 1
+#define USER_UNIT_IMPERIAL 2
+/* UnitSettings->flag */
+#define USER_UNIT_OPT_SPLIT 1
+
#ifdef __cplusplus
}