Cleanup: rename BLI_array_count -> len
[blender-staging.git] / make.bat
index 71a7ca1..d6319ee 100644 (file)
--- a/make.bat
+++ b/make.bat
 @echo off
 REM This batch file does an out-of-source CMake build in ../build_windows
 REM This is for users who like to configure & build Blender with a single command.
-
+setlocal EnableDelayedExpansion
 setlocal ENABLEEXTENSIONS
 set BLENDER_DIR=%~dp0
+set BLENDER_DIR_NOSPACES=%BLENDER_DIR: =%
+for %%X in (svn.exe) do (set HAS_SVN=%%~$PATH:X)
+if not "%BLENDER_DIR%"=="%BLENDER_DIR_NOSPACES%" (
+       echo There are spaces detected in the build path "%BLENDER_DIR%", this is currently not supported, exiting....
+       goto EOF
+)
 set BUILD_DIR=%BLENDER_DIR%..\build_windows
 set BUILD_TYPE=Release
+rem reset all variables so they do not get accidentally get carried over from previous builds
+set BUILD_DIR_OVERRRIDE=
 set BUILD_CMAKE_ARGS=
-
-REM Detect MSVC Installation
-if DEFINED VisualStudioVersion goto msvc_detect_finally
-set VALUE_NAME=ProductDir
-REM Check 64 bits
-set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\Setup\VC"
-for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
-if DEFINED MSVC_VC_DIR goto msvc_detect_finally
-REM Check 32 bits
-set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\12.0\Setup\VC"
-for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
-if DEFINED MSVC_VC_DIR goto msvc_detect_finally
-:msvc_detect_finally
-if DEFINED MSVC_VC_DIR call "%MSVC_VC_DIR%\vcvarsall.bat"
-
-
-REM Sanity Checks
-where /Q msbuild
-if %ERRORLEVEL% NEQ 0 (
-       echo Error: "MSBuild" command not in the PATH.
-       echo You must have MSVC installed and run this from the "Developer Command Prompt"
-       echo ^(available from Visual Studio's Start menu entry^), aborting!
-       goto EOF
-)
-where /Q cmake
-if %ERRORLEVEL% NEQ 0 (
-       echo Error: "CMake" command not in the PATH.
-       echo You must have CMake installed and added to your PATH, aborting!
-       goto EOF
-)
-if NOT EXIST %BLENDER_DIR%..\lib\nul (
-       echo Error: Path to libraries not found "%BLENDER_DIR%..\lib\"
-       echo This is needed for building, aborting!
-       goto EOF
-)
-
-
+set BUILD_ARCH=
+set BUILD_VS_VER=
+set BUILD_VS_YEAR=
+set BUILD_VS_LIBDIRPOST=
+set BUILD_VS_LIBDIR=
+set BUILD_VS_SVNDIR=
+set BUILD_NGE=
+set KEY_NAME=
+set MSBUILD_PLATFORM=
+set MUST_CLEAN=
+set NOBUILD=
+set TARGET=
+set WINDOWS_ARCH=
+set TESTS_CMAKE_ARGS=
 :argv_loop
 if NOT "%1" == "" (
 
        REM Help Message
-       if "%1" == "--help" (
-               echo.
-               echo Convenience targets
-               echo - debug
-               echo - full
-               echo - lite
-               echo - headless
-               echo - cycles
-               echo - bpy
-               echo.
-               echo Utilities ^(not associated with building^)
-               echo - update
-               goto EOF
+       if "%1" == "help" (
+               goto HELP
        )
 
        REM Build Types
        if "%1" == "debug" (
-               set BUILD_DIR=%BUILD_DIR%_debug
                set BUILD_TYPE=Debug
-
        REM Build Configurations
+       ) else if "%1" == "noge" (
+               set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_GAMEENGINE=OFF -DWITH_PLAYER=OFF
+               set BUILD_NGE=_noge
+       ) else if "%1" == "builddir" (
+               set BUILD_DIR_OVERRRIDE="%BLENDER_DIR%..\%2"
+               shift /1
+       ) else if "%1" == "with_tests" (
+               set TESTS_CMAKE_ARGS=-DWITH_GTESTS=On
        ) else if "%1" == "full" (
-               set BUILD_DIR=%BUILD_DIR%_full
+               set TARGET=Full
                set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
                    -C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
        ) else if "%1" == "lite" (
-               set BUILD_DIR=%BUILD_DIR%_lite
+               set TARGET=Lite
                set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
                    -C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
        ) else if "%1" == "cycles" (
-               set BUILD_DIR=%BUILD_DIR%_cycles
+               set TARGET=Cycles
                set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
                    -C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
        ) else if "%1" == "headless" (
-               set BUILD_DIR=%BUILD_DIR%_headless
+               set TARGET=Headless
                set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
                    -C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
        ) else if "%1" == "bpy" (
-               set BUILD_DIR=%BUILD_DIR%_bpy
+               set TARGET=Bpy
                set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
                    -C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
-
+       ) else if "%1" == "release" (
+               set TARGET=Release
+       ) else if "%1" == "x86" (
+               set BUILD_ARCH=x86
+       ) else if "%1" == "x64" (
+               set BUILD_ARCH=x64
+       ) else if "%1" == "2017" (
+               set BUILD_VS_VER=15
+               set BUILD_VS_YEAR=2017
+               set BUILD_VS_LIBDIRPOST=vc14
+       ) else if "%1" == "2015" (
+               set BUILD_VS_VER=14
+               set BUILD_VS_YEAR=2015
+               set BUILD_VS_LIBDIRPOST=vc14
+       ) else if "%1" == "2013" (
+               set BUILD_VS_VER=12
+               set BUILD_VS_YEAR=2013
+               set BUILD_VS_LIBDIRPOST=vc12
+       ) else if "%1" == "packagename" (
+               set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
+               shift /1
+       ) else if "%1" == "nobuild" (
+               set NOBUILD=1
+       ) else if "%1" == "showhash" (
+               for /f "delims=" %%i in ('git rev-parse HEAD') do echo Branch_hash=%%i
+               cd release/datafiles/locale
+               for /f "delims=" %%i in ('git rev-parse HEAD') do echo Locale_hash=%%i
+               cd %~dp0
+               cd release/scripts/addons
+               for /f "delims=" %%i in ('git rev-parse HEAD') do echo Addons_Hash=%%i
+               cd %~dp0
+               goto EOF
        REM Non-Build Commands
        ) else if "%1" == "update" (
                svn up ../lib/*
                git pull --rebase
                git submodule foreach git pull --rebase origin master
                goto EOF
+       ) else if "%1" == "clean" (
+               set MUST_CLEAN=1
        ) else (
                echo Command "%1" unknown, aborting!
                goto EOF
@@ -104,35 +117,200 @@ if NOT "%1" == "" (
        shift /1
        goto argv_loop
 )
-
-if "%PROCESSOR_ARCHITECTURE%" == "x86" (
+if "%BUILD_ARCH%"=="" (
+       if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
+               set WINDOWS_ARCH= Win64
+               set BUILD_ARCH=x64
+       ) else if "%PROCESSOR_ARCHITEW6432%" == "AMD64" (
+               set WINDOWS_ARCH= Win64
+               set BUILD_ARCH=x64
+       ) else (
+               set WINDOWS_ARCH=
+               set BUILD_ARCH=x86
+       )
+) else if "%BUILD_ARCH%"=="x64" (
+       set WINDOWS_ARCH= Win64
+) else if "%BUILD_ARCH%"=="x86" (
        set WINDOWS_ARCH=
-) else (
-       set WINDOWS_ARCH=Win64
 )
 
-set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio 12 2013 %WINDOWS_ARCH%"
-if NOT EXIST %BUILD_DIR%\nul (
-       mkdir %BUILD_DIR%
+if "%BUILD_VS_VER%"=="" (
+       set BUILD_VS_VER=12
+       set BUILD_VS_YEAR=2013
+       set BUILD_VS_LIBDIRPOST=vc12
+)
+
+if "%BUILD_ARCH%"=="x64" (
+       set MSBUILD_PLATFORM=x64
+) else if "%BUILD_ARCH%"=="x86" (
+       set MSBUILD_PLATFORM=win32
+)
+
+
+if "%target%"=="Release" (
+       rem for vc12 check for both cuda 7.5 and 8
+       if "%CUDA_PATH%"=="" (
+               echo Cuda Not found, aborting!
+               goto EOF
+       )
+       set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
+       -C"%BLENDER_DIR%\build_files\cmake\config\blender_release.cmake"
+)
+
+:DetectMSVC
+REM Detect MSVC Installation for 2013-2015
+if DEFINED VisualStudioVersion goto msvc_detect_finally
+set VALUE_NAME=ProductDir
+REM Check 64 bits
+set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
+for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
+if DEFINED MSVC_VC_DIR goto msvc_detect_finally
+REM Check 32 bits
+set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
+for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
+if DEFINED MSVC_VC_DIR goto msvc_detect_finally
+:msvc_detect_finally
+if DEFINED MSVC_VC_DIR call "%MSVC_VC_DIR%\vcvarsall.bat"
+if DEFINED MSVC_VC_DIR goto sanity_checks
+
+rem MSVC Build environment 2017 and up.
+for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SXS\VS7" /v %BUILD_VS_VER%.0 2^>nul`) DO set MSVC_VS_DIR=%%C
+if DEFINED MSVC_VS_DIR goto msvc_detect_finally_2017
+REM Check 32 bits
+for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\sxs\vs7" /v %BUILD_VS_VER%.0 2^>nul`) DO set MSVC_VS_DIR=%%C
+if DEFINED MSVC_VS_DIR goto msvc_detect_finally_2017
+:msvc_detect_finally_2017
+if DEFINED MSVC_VS_DIR call "%MSVC_VS_DIR%\Common7\Tools\VsDevCmd.bat"
+
+:sanity_checks
+REM Sanity Checks
+where /Q msbuild
+if %ERRORLEVEL% NEQ 0 (
+       if "%BUILD_VS_VER%"=="12" (
+               rem vs12 not found, try vs14
+               echo Visual Studio 2013 not found, trying Visual Studio 2015.
+               set BUILD_VS_VER=14
+               set BUILD_VS_YEAR=2015
+               set BUILD_VS_LIBDIRPOST=vc14
+               goto DetectMSVC
+       ) else (
+               echo Error: "MSBuild" command not in the PATH.
+               echo You must have MSVC installed and run this from the "Developer Command Prompt"
+               echo ^(available from Visual Studio's Start menu entry^), aborting!
+               goto EOF
+       )
 )
 
-cmake ^
-       %BUILD_CMAKE_ARGS% ^
-       -H%BLENDER_DIR% ^
-       -B%BUILD_DIR% ^
-       %BUILD_CMAKE_ARGS%
 
+set BUILD_DIR=%BUILD_DIR%_%TARGET%%BUILD_NGE%_%BUILD_ARCH%_vc%BUILD_VS_VER%_%BUILD_TYPE%
+if NOT "%BUILD_DIR_OVERRRIDE%"=="" (
+       set BUILD_DIR=%BUILD_DIR_OVERRRIDE%
+)
+
+where /Q cmake
 if %ERRORLEVEL% NEQ 0 (
-       echo "Configuration Failed"
+       echo Error: "CMake" command not in the PATH.
+       echo You must have CMake installed and added to your PATH, aborting!
        goto EOF
 )
 
+if "%BUILD_ARCH%"=="x64" (
+       set BUILD_VS_SVNDIR=win64_%BUILD_VS_LIBDIRPOST%
+) else if "%BUILD_ARCH%"=="x86" (
+       set BUILD_VS_SVNDIR=windows_%BUILD_VS_LIBDIRPOST%
+)
+set BUILD_VS_LIBDIR="%BLENDER_DIR%..\lib\%BUILD_VS_SVNDIR%"
+
+if NOT EXIST %BUILD_VS_LIBDIR% (
+       rem libs not found, but svn is on the system
+       if not "%HAS_SVN%"=="" (
+               echo.
+               echo The required external libraries in %BUILD_VS_LIBDIR% are missing
+               echo.
+               set /p GetLibs= "Would you like to download them? (y/n)"
+               if /I "!GetLibs!"=="Y" (
+                       echo.
+                       echo Downloading %BUILD_VS_SVNDIR% libraries, please wait.
+                       echo.
+                       svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/%BUILD_VS_SVNDIR% %BUILD_VS_LIBDIR%
+               )
+       )
+)
+
+if NOT EXIST %BUILD_VS_LIBDIR% (
+       echo Error: Path to libraries not found "%BUILD_VS_LIBDIR%"
+       echo This is needed for building, aborting!
+       goto EOF
+)
+
+if "%TARGET%"=="" (
+       echo Error: Convenience target not set
+       echo This is required for building, aborting!
+       echo .
+       goto HELP
+)
+
+set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%" %TESTS_CMAKE_ARGS%
+if NOT EXIST %BUILD_DIR%\nul (
+       mkdir %BUILD_DIR%
+)
+if "%MUST_CLEAN%"=="1" (
+       echo Cleaning %BUILD_DIR%
+       msbuild ^
+               %BUILD_DIR%\Blender.sln ^
+               /target:clean ^
+               /property:Configuration=%BUILD_TYPE% ^
+               /verbosity:minimal ^
+               /p:platform=%MSBUILD_PLATFORM%
+
+       if %ERRORLEVEL% NEQ 0 (
+               echo Cleaned "%BUILD_DIR%"
+       )
+       goto EOF
+)
+REM Only configure on first run or when called with nobuild
+if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
+if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
+
+if "%MUST_CONFIGURE%"=="1" (
+       cmake ^
+               %BUILD_CMAKE_ARGS% ^
+               -H%BLENDER_DIR% ^
+               -B%BUILD_DIR% ^
+               %BUILD_CMAKE_ARGS%
+
+       if %ERRORLEVEL% NEQ 0 (
+               echo "Configuration Failed"
+               goto EOF
+       )
+)
+if DEFINED MSVC_VC_DIR echo call "%MSVC_VC_DIR%\vcvarsall.bat" > %BUILD_DIR%\rebuild.cmd
+if DEFINED MSVC_VS_DIR echo call "%MSVC_VS_DIR%\Common7\Tools\VsDevCmd.bat" > %BUILD_DIR%\rebuild.cmd
+echo cmake . >> %BUILD_DIR%\rebuild.cmd
+echo msbuild ^
+       %BUILD_DIR%\Blender.sln ^
+       /target:build ^
+       /property:Configuration=%BUILD_TYPE% ^
+       /maxcpucount:2 ^
+       /verbosity:minimal ^
+       /p:platform=%MSBUILD_PLATFORM% ^
+       /flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log >> %BUILD_DIR%\rebuild.cmd
+echo msbuild ^
+       %BUILD_DIR%\INSTALL.vcxproj ^
+       /property:Configuration=%BUILD_TYPE% ^
+       /verbosity:minimal ^
+       /p:platform=%MSBUILD_PLATFORM% >> %BUILD_DIR%\rebuild.cmd
+
+if "%NOBUILD%"=="1" goto EOF
+
 msbuild ^
        %BUILD_DIR%\Blender.sln ^
        /target:build ^
        /property:Configuration=%BUILD_TYPE% ^
-       /maxcpucount ^
-       /verbosity:minimal
+       /maxcpucount:2 ^
+       /verbosity:minimal ^
+       /p:platform=%MSBUILD_PLATFORM% ^
+       /flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log
 
 if %ERRORLEVEL% NEQ 0 (
        echo "Build Failed"
@@ -142,11 +320,43 @@ if %ERRORLEVEL% NEQ 0 (
 msbuild ^
        %BUILD_DIR%\INSTALL.vcxproj ^
        /property:Configuration=%BUILD_TYPE% ^
-       /verbosity:minimal
+       /verbosity:minimal ^
+       /p:platform=%MSBUILD_PLATFORM%
 
 echo.
-echo Your build is complete at: "%BUILD_DIR%\bin\%BUILD_TYPE%"
+echo At any point you can optionally modify your build configuration by editing:
+echo "%BUILD_DIR%\CMakeCache.txt", then run "rebuild.cmd" in the build folder to build with the changes applied.
+echo.
+echo Blender successfully built, run from: "%BUILD_DIR%\bin\%BUILD_TYPE%\blender.exe"
 echo.
+goto EOF
+:HELP
+       echo.
+       echo Convenience targets
+       echo - release ^(identical to the official blender.org builds^)
+       echo - full ^(same as release minus the cuda kernels^)
+       echo - lite
+       echo - headless
+       echo - cycles
+       echo - bpy
+       echo.
+       echo Utilities ^(not associated with building^)
+       echo - clean ^(Target must be set^)
+       echo - update
+       echo - nobuild ^(only generate project files^)
+       echo - showhash ^(Show git hashes of source tree^)
+       echo.
+       echo Configuration options
+       echo - with_tests ^(enable building unit tests^)
+       echo - noge ^(disable building game enginge and player^)
+       echo - debug ^(Build an unoptimized debuggable build^)
+       echo - packagename [newname] ^(override default cpack package name^)
+       echo - buildir [newdir] ^(override default build folder^)
+       echo - x86 ^(override host auto-detect and build 32 bit code^)
+       echo - x64 ^(override host auto-detect and build 64 bit code^)
+       echo - 2013 ^(build with visual studio 2013^)
+       echo - 2015 ^(build with visual studio 2015^) [EXPERIMENTAL]
+       echo - 2017 ^(build with visual studio 2017^) [EXPERIMENTAL]
+       echo.
 
 :EOF
-