Normalize(vec);
InitSunSky(lar->sunsky, la->atm_turbidity, vec, la->horizon_brightness,
- la->spread, la->sun_brightness, la->sun_size, la->backscattered_light);
+ la->spread, la->sun_brightness, la->sun_size, la->backscattered_light,
+ la->skyblendfac, la->skyblendtype);
InitAtmosphere(lar->sunsky, la->sun_intensity, 1.0, 1.0, la->atm_inscattering_factor, la->atm_extinction_factor,
la->atm_distance_factor);