I'll break this commit into two sections in the moto files
[blender-staging.git] / source / gameengine / Converter / KX_BlenderSceneConverter.cpp
index 53b775b89208503234aae41607a66d85959e05df..283710a5d5b434db7542849583aa56ada31ebcad 100644 (file)
@@ -177,7 +177,6 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
 
        if (blenderscene)
        {
-               int i=0;
        
                if (blenderscene->world)
                {