I'll break this commit into two sections in the moto files
[blender-staging.git] / source / gameengine / Physics / Sumo / SumoPHYCallbackBridge.cpp
index 52d3888f58cb38b0142e9315ea41c66651bdf9bb..1992bbe342135ca2d18f80c607bf603c20a5b0e2 100755 (executable)
@@ -62,5 +62,5 @@ DT_Bool SumoPHYCallbackBridge::SolidToPHY(void *client_object1,
        return m_phyCallback(m_orgClientData,
                ctrl1,ctrl2,0);
 
+}
 
-}
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