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I'll break this commit into two sections in the moto files
[blender-staging.git]
/
source
/
gameengine
/
Physics
/
Sumo
/
SumoPhysicsEnvironment.cpp
diff --git
a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
index 2b29b2602a80281449957a21572786be6829fff0..6cd5d513357bbbb0797b7966b329d1c7ce0b69e3 100644
(file)
--- a/
source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
+++ b/
source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
@@
-36,11
+36,6
@@
#include "SumoPHYCallbackBridge.h"
#include <SOLID/SOLID.h>
#include "SumoPHYCallbackBridge.h"
#include <SOLID/SOLID.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
SumoPhysicsEnvironment::SumoPhysicsEnvironment()
{
m_fixedTimeStep = 1.f/60.f;
SumoPhysicsEnvironment::SumoPhysicsEnvironment()
{
m_fixedTimeStep = 1.f/60.f;
@@
-101,7
+96,6
@@
bool SumoPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
} else
{
m_currentTime += timeStep;
} else
{
m_currentTime += timeStep;
- float ticrate = 1.f/timeStep;
result = m_sumoScene->proceed(m_currentTime, timeStep);
}
return result;
result = m_sumoScene->proceed(m_currentTime, timeStep);
}
return result;
@@
-257,4
+251,3
@@
PHY_IPhysicsController* SumoPhysicsEnvironment::CreateConeController(float coner
return ctrl;
}
return ctrl;
}
-