/* main preview render call */
void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene);
-void RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
-void RE_WriteRenderResult(RenderResult *rr, const char *filename, int compress);
+int RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
+int RE_WriteRenderResult(struct ReportList *reports, RenderResult *rr, const char *filename, int compress);
struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty);
extern const float default_envmap_layout[];