MSVC7 update and freetype2 source
[blender-staging.git] / projectfiles_vc7 / gameengine / physics / PHY_Physics / PHY_Physics.vcproj
index 8c558cb5c0147db6972460416679cc64ecb72b2a..2e0b991cf30099e2c147d8e3ba24d354ce381fd7 100644 (file)
@@ -1,7 +1,7 @@
-<?xml version="1.0" encoding = "Windows-1252"?>
+<?xml version="1.0" encoding="Windows-1252"?>
 <VisualStudioProject
        ProjectType="Visual C++"
-       Version="7.00"
+       Version="7.0"
        Name="PHY_Physics"
        SccProjectName=""
        SccLocalPath="">
@@ -11,9 +11,9 @@
        </Platforms>
        <Configurations>
                <Configuration
-                       Name="Debug|Win32"
-                       OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug"
-                       IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug"
+                       Name="Blender Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include"
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
-                               RuntimeLibrary="5"
+                               RuntimeLibrary="1"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch"
-                               AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
-                               ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
-                               ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\debug/"
-                               WarningLevel="3"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+                               ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+                               WarningLevel="2"
                                SuppressStartupBanner="TRUE"
-                               DebugInformationFormat="4"
+                               DebugInformationFormat="3"
                                CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib"
+                               OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                                Culture="1033"/>
                        <Tool
                                Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
                </Configuration>
                <Configuration
-                       Name="Release|Win32"
-                       OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics"
-                       IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics"
+                       Name="Blender Release|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include"
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
                                PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
                                StringPooling="TRUE"
-                               RuntimeLibrary="4"
+                               RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch"
-                               AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics/"
-                               ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics/"
-                               ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics/"
-                               WarningLevel="3"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+                               ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+                               ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+                               WarningLevel="2"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib"
+                               OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                                Culture="1033"/>
                        <Tool
                                Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
                </Configuration>
                <Configuration
-                       Name="MT DLL Release|Win32"
-                       OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll"
-                       IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll"
+                       Name="3D Plugin Release|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="common,dummy"
-                               PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                                EnableFunctionLevelLinking="TRUE"
+                               DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch"
-                               AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
-                               ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
-                               ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
-                               WarningLevel="3"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
+                               ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
+                               ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
+                               WarningLevel="2"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib"
+                               OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Physics.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                                Culture="1033"/>
                        <Tool
                                Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
                </Configuration>
                <Configuration
-                       Name="MT DLL Debug|Win32"
-                       OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
-                       IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
+                       Name="3D Plugin Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="common,dummy"
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch"
-                               AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
-                               ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
-                               ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
-                               WarningLevel="3"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
+                               ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
+                               WarningLevel="2"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Physics.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="BlenderPlayer Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
+                               PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+                               ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
+                               WarningLevel="2"
                                SuppressStartupBanner="TRUE"
-                               DebugInformationFormat="4"
+                               DebugInformationFormat="3"
                                CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib"
+                               OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                                Culture="1033"/>
                        <Tool
                                Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="BlenderPlayer Release|Win32"
+                       OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer"
+                       IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch"
+                               AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+                               ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+                               ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
+                               WarningLevel="2"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
                </Configuration>
        </Configurations>
+       
        <Files>
                <Filter
                        Name="Source Files"