}
if (( (sb->totpoint-a) == bs->v1) ){
- actspringlen= VecLenf( (bproot+bs->v2)->pos, bp->pos);
VecSubf(sd,(bproot+bs->v2)->pos, bp->pos);
- Normalize(sd);
+ actspringlen=Normalize(sd);
/* friction stuff V1 */
VecSubf(velgoal,bp->vec,(bproot+bs->v2)->vec);
}
if (( (sb->totpoint-a) == bs->v2) ){
- actspringlen= VecLenf( (bproot+bs->v1)->pos, bp->pos);
VecSubf(sd,bp->pos,(bproot+bs->v1)->pos);
- Normalize(sd);
+ actspringlen=Normalize(sd);
/* friction stuff V2 */
VecSubf(velgoal,bp->vec,(bproot+bs->v1)->vec);