if (!em)
return;
+ /* BMESH_TODO, (t->settings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT)
+ * currently all vertex data is interpolated which is nice mostly
+ * except for shape keys where you dont want to modify UVs for eg.
+ * current BMesh code doesnt make it easy to pick which data we interpolate
+ * - campbell */
+
BLI_smallhash_init(&visit);
for (i=0, tempsv=sld->sv; i<sld->totsv; i++, tempsv++) {