ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
-#ifdef __BRANCHED_PATH__
- if(!kernel_data.integrator.branched) {
-#endif
- if(IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) {
- ccl_addr_space SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index];
+ if(IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) {
+ ccl_addr_space SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index];
- /* Trace indirect subsurface rays by restarting the loop. this uses less
- * stack memory than invoking kernel_path_indirect.
- */
- if(ss_indirect->num_rays) {
- kernel_path_subsurface_setup_indirect(kg,
- ss_indirect,
- state,
- ray,
- L,
- throughput);
- ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED);
- }
+ /* Trace indirect subsurface rays by restarting the loop. this uses less
+ * stack memory than invoking kernel_path_indirect.
+ */
+ if(ss_indirect->num_rays) {
+ kernel_path_subsurface_setup_indirect(kg,
+ ss_indirect,
+ state,
+ ray,
+ L,
+ throughput);
+ ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED);
}
-#ifdef __BRANCHED_PATH__
}
-#endif
#endif /* __SUBSURFACE__ */