2.5: Make shade smooth/flat operators consistent,
[blender-staging.git] / source / blender / editors / object / object_ops.c
index b8fb5f43ea497516438de420c59d269791158212..0a45bf920036c3b837b319be77ae13739d6ff4ed 100644 (file)
@@ -87,6 +87,8 @@ void ED_operatortypes_object(void)
        WM_operatortype_append(OBJECT_OT_duplicates_make_real);
        WM_operatortype_append(OBJECT_OT_duplicate);
        WM_operatortype_append(OBJECT_OT_join);
        WM_operatortype_append(OBJECT_OT_duplicates_make_real);
        WM_operatortype_append(OBJECT_OT_duplicate);
        WM_operatortype_append(OBJECT_OT_join);
+       WM_operatortype_append(OBJECT_OT_shade_smooth);
+       WM_operatortype_append(OBJECT_OT_shade_flat);
        WM_operatortype_append(GROUP_OT_group_create);
        WM_operatortype_append(GROUP_OT_objects_remove);
        WM_operatortype_append(GROUP_OT_objects_add_active);
        WM_operatortype_append(GROUP_OT_group_create);
        WM_operatortype_append(GROUP_OT_objects_remove);
        WM_operatortype_append(GROUP_OT_objects_add_active);