uiItemS(layout);
uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
- uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_solid");
+ uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat");
}
static void view3d_edit_mesh_normalsmenu(bContext *C, uiLayout *layout, void *arg_unused)