2.5: Make shade smooth/flat operators consistent,
[blender-staging.git] / source / blender / editors / space_view3d / view3d_header.c
index bdc6bdb56012436a8ed2dbca31c377a7c3778904..5e6f5d9a96b8eb5016dae081766e3f95d8c50007 100644 (file)
@@ -2263,7 +2263,7 @@ static void view3d_edit_mesh_facesmenu(bContext *C, uiLayout *layout, void *arg_
        uiItemS(layout);
 
        uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
        uiItemS(layout);
 
        uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
-       uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_solid");
+       uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat");
 }
 
 static void view3d_edit_mesh_normalsmenu(bContext *C, uiLayout *layout, void *arg_unused)
 }
 
 static void view3d_edit_mesh_normalsmenu(bContext *C, uiLayout *layout, void *arg_unused)