#include "DNA_vec_types.h"
#include "DNA_listBase.h"
#include "DNA_ID.h"
+#include "DNA_freestyle_types.h"
struct Object;
struct World;
int passflag; /* pass_xor has to be after passflag */
int pass_xor;
+
+ struct FreestyleConfig freestyleConfig;
+
} SceneRenderLayer;
/* srl->layflag */
#define SCE_LAY_EDGE 8
#define SCE_LAY_SKY 16
#define SCE_LAY_STRAND 32
+#define SCE_LAY_FRS 64
/* flags between 32 and 0x8000 are set to 1 already, for future options */
#define SCE_LAY_ALL_Z 0x8000
/* Physics simulation settings */
struct PhysicsSettings physics_settings;
+
+ /* Freestyle */
+ short freestyle_current_layer_number;
+ short pad[3];
+
} Scene;
#define R_NO_OVERWRITE 0x400000 /* skip existing files */
#define R_TOUCH 0x800000 /* touch files before rendering */
#define R_SIMPLIFY 0x1000000
+#define R_EDGE_FRS 0x2000000 /* R_EDGE for Freestyle */
/* displaymode */