==== MSVC 7 project files ===
[blender-staging.git] / extern / bullet / make / msvc_7_0 / Dynamics / BulletDynamics_vc7.vcproj
index 7f35ad4b2e524f7ccc7839a712bcde71f083c224..7f20dc3fa208565af66a8d43b24a4db4bfe6f79c 100644 (file)
@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="Windows-1252"?>
 <VisualStudioProject
        ProjectType="Visual C++"
-       Version="7.0"
+       Version="7.10"
        Name="Bullet3Dynamics"
        ProjectGUID="{3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}"
        Keyword="Win32Proj">
@@ -46,11 +46,13 @@ IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle
 
 XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
 XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
 XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
 XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+XCOPY /Y ..\..\..\BulletDynamics\Vehicle\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle
 
 ECHO Done
 "/>
@@ -102,10 +104,12 @@ IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle
 
 XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
 XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
 XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
+XCOPY /Y ..\..\..\BulletDynamics\Vehicle\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle
 XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
 
 ECHO Done
@@ -161,11 +165,13 @@ IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle
 
 XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
 XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
 XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
 XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+XCOPY /Y ..\..\..\BulletDynamics\Vehicle\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle
 
 ECHO Done
 "/>
@@ -217,11 +223,13 @@ IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
 IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle
 
 XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include
 XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch
 XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver
 XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics
+XCOPY /Y ..\..\..\BulletDynamics\Vehicle\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Vehicle
 
 ECHO Done
 "/>
@@ -241,7 +249,8 @@ ECHO Done
                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
                </Configuration>
        </Configurations>
-       
+       <References>
+       </References>
        <Files>
                <Filter
                        Name="ConstraintSolver"
@@ -277,31 +286,10 @@ ECHO Done
                                        </FileConfiguration>
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\OdeConstraintSolver.cpp">
-                                       <FileConfiguration
-                                               Name="Blender Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="Blender Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Generic6DofConstraint.cpp">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\HingeConstraint.cpp">
                                </File>
                                <File
                                        RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Point2PointConstraint.cpp">
@@ -331,31 +319,7 @@ ECHO Done
                                        </FileConfiguration>
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SimpleConstraintSolver.cpp">
-                                       <FileConfiguration
-                                               Name="Blender Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="Blender Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SequentialImpulseConstraintSolver.cpp">
                                </File>
                                <File
                                        RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Solve2LinearConstraint.cpp">
@@ -385,31 +349,7 @@ ECHO Done
                                        </FileConfiguration>
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SorLcp.cpp">
-                                       <FileConfiguration
-                                               Name="Blender Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="Blender Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\TypedConstraint.cpp">
                                </File>
                        </Filter>
                        <Filter
@@ -425,114 +365,33 @@ ECHO Done
                                        RelativePath="..\..\..\BulletDynamics\ConstraintSolver\ContactSolverInfo.h">
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\JacobianEntry.h">
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Generic6DofConstraint.h">
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\OdeConstraintSolver.h">
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\JacobianEntry.h">
                                </File>
                                <File
                                        RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Point2PointConstraint.h">
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SimpleConstraintSolver.h">
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SequentialImpulseConstraintSolver.h">
                                </File>
                                <File
                                        RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Solve2LinearConstraint.h">
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SorLcp.h">
+                                       RelativePath="..\..\..\BulletDynamics\ConstraintSolver\TypedConstraint.h">
                                </File>
                        </Filter>
                </Filter>
                <Filter
-                       Name="CollisionDispatch"
+                       Name="Dynamics"
                        Filter="">
                        <Filter
                                Name="Source Files"
                                Filter="">
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp">
-                                       <FileConfiguration
-                                               Name="Blender Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="Blender Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                               </File>
-                               <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConvexAlgorithm.cpp">
-                                       <FileConfiguration
-                                               Name="Blender Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="Blender Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                               </File>
-                               <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\EmptyCollisionAlgorithm.cpp">
-                                       <FileConfiguration
-                                               Name="Blender Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="Blender Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                               </File>
-                               <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ManifoldResult.cpp">
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\BU_Joint.cpp">
                                        <FileConfiguration
                                                Name="Blender Debug|Win32">
                                                <Tool
@@ -559,7 +418,7 @@ ECHO Done
                                        </FileConfiguration>
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ToiContactDispatcher.cpp">
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\ContactJoint.cpp">
                                        <FileConfiguration
                                                Name="Blender Debug|Win32">
                                                <Tool
@@ -586,7 +445,7 @@ ECHO Done
                                        </FileConfiguration>
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\UnionFind.cpp">
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\RigidBody.cpp">
                                        <FileConfiguration
                                                Name="Blender Debug|Win32">
                                                <Tool
@@ -617,127 +476,43 @@ ECHO Done
                                Name="Header Files"
                                Filter="">
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConcaveCollisionAlgorithm.h">
-                               </File>
-                               <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConvexAlgorithm.h">
-                               </File>
-                               <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\EmptyCollisionAlgorithm.h">
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\BU_Joint.h">
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ManifoldResult.h">
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\ContactJoint.h">
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ToiContactDispatcher.h">
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\MassProps.h">
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\CollisionDispatch\UnionFind.h">
+                                       RelativePath="..\..\..\BulletDynamics\Dynamics\RigidBody.h">
                                </File>
                        </Filter>
                </Filter>
                <Filter
-                       Name="Dynamics"
+                       Name="Vehicle"
                        Filter="">
                        <Filter
                                Name="Source Files"
                                Filter="">
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\Dynamics\BU_Joint.cpp">
-                                       <FileConfiguration
-                                               Name="Blender Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="Blender Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                               </File>
-                               <File
-                                       RelativePath="..\..\..\BulletDynamics\Dynamics\ContactJoint.cpp">
-                                       <FileConfiguration
-                                               Name="Blender Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="Blender Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
+                                       RelativePath="..\..\..\BulletDynamics\Vehicle\RaycastVehicle.cpp">
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\Dynamics\RigidBody.cpp">
-                                       <FileConfiguration
-                                               Name="Blender Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="Blender Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Debug|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
-                                       <FileConfiguration
-                                               Name="3D Plugin Release|Win32">
-                                               <Tool
-                                                       Name="VCCLCompilerTool"
-                                                       ObjectFile="$(IntDir)/$(InputName)1.obj"/>
-                                       </FileConfiguration>
+                                       RelativePath="..\..\..\BulletDynamics\Vehicle\WheelInfo.cpp">
                                </File>
                        </Filter>
                        <Filter
                                Name="Header Files"
                                Filter="">
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\Dynamics\BU_Joint.h">
+                                       RelativePath="..\..\..\BulletDynamics\Vehicle\RaycastVehicle.h">
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\Dynamics\ContactJoint.h">
+                                       RelativePath="..\..\..\BulletDynamics\Vehicle\VehicleRaycaster.h">
                                </File>
                                <File
-                                       RelativePath="..\..\..\BulletDynamics\Dynamics\MassProps.h">
-                               </File>
-                               <File
-                                       RelativePath="..\..\..\BulletDynamics\Dynamics\RigidBody.h">
+                                       RelativePath="..\..\..\BulletDynamics\Vehicle\WheelInfo.h">
                                </File>
                        </Filter>
                </Filter>