__region_type__ = "WINDOW"
__context__ = "scene"
+class RENDER_PT_render(RenderButtonsPanel):
+ __label__ = "Render"
+
+ def draw(self, context):
+ layout = self.layout
+ rd = context.scene.render_data
+
+ row = layout.row()
+ row.itemO("SCREEN_OT_render", text="Image", icon='ICON_IMAGE_COL')
+ row.item_booleanO("SCREEN_OT_render", "anim", True, text="Animation", icon='ICON_SEQUENCE')
+
+ layout.itemR(rd, "display_mode", text="Display")
+
+class RENDER_PT_layers(RenderButtonsPanel):
+ __label__ = "Layers"
+ __default_closed__ = True
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ rd = scene.render_data
+
+ split = layout.split()
+ split.itemL(text="Scene:")
+ split.column().itemR(scene, "visible_layers", text="")
+
+ row = layout.row()
+ row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
+
+ col = row.column(align=True)
+ col.itemO("SCENE_OT_render_layer_add", icon="ICON_ZOOMIN", text="")
+ col.itemO("SCENE_OT_render_layer_remove", icon="ICON_ZOOMOUT", text="")
+
+ rl = rd.layers[rd.active_layer_index]
+
+ split = layout.split()
+ split.itemL(text="Layers:")
+ split.column().itemR(rl, "visible_layers", text="")
+
+ layout.itemR(rl, "light_override", text="Light")
+ layout.itemR(rl, "material_override", text="Material")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rl, "zmask")
+ row = col.row()
+ row.itemR(rl, "zmask_negate", text="Negate")
+ row.active = rl.zmask
+ col.itemR(rl, "all_z")
+
+ col = split.column()
+ col.itemR(rl, "solid")
+ col.itemR(rl, "halo")
+ col.itemR(rl, "ztransp")
+
+ col = split.column()
+ col.itemR(rl, "sky")
+ col.itemR(rl, "edge")
+ col.itemR(rl, "strand")
+
+ if rl.zmask:
+ split = layout.split()
+ split.itemL(text="Zmask Layers:")
+ split.column().itemR(rl, "zmask_layers", text="")
+
+ split = layout.split()
+ col = split.column()
+ col.itemL(text="Passes:")
+ col.itemR(rl, "pass_combined")
+ col.itemR(rl, "pass_z")
+ col.itemR(rl, "pass_vector")
+ col.itemR(rl, "pass_normal")
+ col.itemR(rl, "pass_uv")
+ col.itemR(rl, "pass_mist")
+ col.itemR(rl, "pass_object_index")
+
+ col = split.column()
+ col.itemL()
+ col.itemR(rl, "pass_color")
+ col.itemR(rl, "pass_diffuse")
+ row = col.row()
+ row.itemR(rl, "pass_specular")
+ row.itemR(rl, "pass_specular_exclude", text="", icon="ICON_DOT")
+ row = col.row()
+ row.itemR(rl, "pass_shadow")
+ row.itemR(rl, "pass_shadow_exclude", text="", icon="ICON_DOT")
+ row = col.row()
+ row.itemR(rl, "pass_ao")
+ row.itemR(rl, "pass_ao_exclude", text="", icon="ICON_DOT")
+ row = col.row()
+ row.itemR(rl, "pass_reflection")
+ row.itemR(rl, "pass_reflection_exclude", text="", icon="ICON_DOT")
+ row = col.row()
+ row.itemR(rl, "pass_refraction")
+ row.itemR(rl, "pass_refraction_exclude", text="", icon="ICON_DOT")
+
class RENDER_PT_shading(RenderButtonsPanel):
__label__ = "Shading"
split = layout.split()
- sub = split.column()
- sub.itemR(rd, "render_shadows", text="Shadows")
- sub.itemR(rd, "render_sss", text="Subsurface Scattering")
- sub.itemR(rd, "render_envmaps", text="Environment Map")
- # sub.itemR(rd, "render_radiosity", text="Radio")
+ col = split.column()
+ col.itemR(rd, "render_shadows", text="Shadows")
+ col.itemR(rd, "render_sss", text="Subsurface Scattering")
+ col.itemR(rd, "render_envmaps", text="Environment Map")
col = split.column()
col.itemR(rd, "render_raytracing", text="Ray Tracing")
+ row = col.row()
+ row.active = rd.render_raytracing
+ row.itemR(rd, "octree_resolution", text="Octree")
+ col.itemR(rd, "alpha_mode", text="Alpha")
+
+class RENDER_PT_performance(RenderButtonsPanel):
+ __label__ = "Performance"
+ __default_closed__ = True
+
+ def draw(self, context):
+ layout = self.layout
+ rd = context.scene.render_data
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.itemL(text="Threads:")
+ col.row().itemR(rd, "threads_mode", expand=True)
colsub = col.column()
- colsub.active = rd.render_raytracing
- colsub.itemR(rd, "octree_resolution", text="Octree")
- col.itemR(rd, "dither_intensity", text="Dither", slider=True)
+ colsub.enabled = rd.threads_mode == 'THREADS_FIXED'
+ colsub.itemR(rd, "threads")
+
+ col = split.column()
+
+ sub = col.column(align=True)
+ sub.itemL(text="Tiles:")
+ sub.itemR(rd, "parts_x", text="X")
+ sub.itemR(rd, "parts_y", text="Y")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Memory:")
+ row = col.row()
+ row.itemR(rd, "save_buffers")
+ row.enabled = not rd.full_sample
+
+ col = split.column()
+ col.itemL()
+ col.itemR(rd, "free_image_textures")
+ col.active = rd.use_compositing
+
+class RENDER_PT_post_processing(RenderButtonsPanel):
+ __label__ = "Post Processing"
+ __default_closed__ = True
+
+ def draw(self, context):
+ layout = self.layout
+ rd = context.scene.render_data
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "use_compositing")
+ col.itemR(rd, "use_sequencer")
+
+ col = split.column()
+ row = col.row()
+ row.itemR(rd, "fields", text="Fields")
+ rowsub = row.row()
+ rowsub.active = rd.fields
+ rowsub.itemR(rd, "fields_still", text="Still")
+ rowsub = col.row()
+ rowsub.active = rd.fields
+ rowsub.itemR(rd, "field_order", expand=True)
+
+ split = layout.split()
+ split.itemL()
+ split.itemR(rd, "dither_intensity", text="Dither", slider=True)
class RENDER_PT_output(RenderButtonsPanel):
__label__ = "Output"
layout = self.layout
rd = context.scene.render_data
- layout.itemR(rd, "display_mode", text="Display")
-
- layout.itemR(rd, "output_path")
-
+ layout.itemR(rd, "output_path", text="")
+
split = layout.split()
-
- col = split.column()
- col.itemR(rd, "file_extensions")
- col.itemR(rd, "fields", text="Fields")
- colsub = col.column()
- colsub.active = rd.fields
- colsub.itemR(rd, "fields_still", text="Still")
- colsub.row().itemR(rd, "field_order", expand=True)
-
col = split.column()
- col.itemR(rd, "color_mode")
- col.itemR(rd, "alpha_mode")
- col.itemL(text="Distributed Rendering:")
col.itemR(rd, "placeholders")
col.itemR(rd, "no_overwrite")
-
- layout.itemR(rd, "file_format", text="Format")
-
- split = layout.split()
-
+
col = split.column()
-
+ col.itemR(rd, "file_format", text="")
+ col.itemR(rd, "file_extensions")
+
if rd.file_format in ('AVIJPEG', 'JPEG'):
- col.itemR(rd, "quality", slider=True)
+ split = layout.split()
+ split.itemR(rd, "color_mode", text="Color")
+ split.itemR(rd, "quality", slider=True)
elif rd.file_format == 'OPENEXR':
+ split = layout.split()
+ col = split.column()
+ col.itemR(rd, "color_mode", text="Color")
col.itemR(rd, "exr_codec")
+
+ subsplit = split.split()
+ col = subsplit.column()
col.itemR(rd, "exr_half")
- col = split.column()
col.itemR(rd, "exr_zbuf")
+ col = subsplit.column()
col.itemR(rd, "exr_preview")
elif rd.file_format == 'JPEG2000':
- row = layout.row()
- row.itemR(rd, "jpeg_preset")
split = layout.split()
col = split.column()
+ col.itemR(rd, "color_mode", text="Color")
col.itemL(text="Depth:")
col.row().itemR(rd, "jpeg_depth", expand=True)
+
col = split.column()
+ col.itemR(rd, "jpeg_preset", text="")
col.itemR(rd, "jpeg_ycc")
col.itemR(rd, "exr_preview")
elif rd.file_format in ('CINEON', 'DPX'):
+ split = layout.split()
+ col = split.column()
+ col.itemR(rd, "color_mode", text="Color")
col.itemR(rd, "cineon_log", text="Convert to Log")
- colsub = col.column()
- colsub.active = rd.cineon_log
- colsub.itemR(rd, "cineon_black", text="Black")
- colsub.itemR(rd, "cineon_white", text="White")
- colsub.itemR(rd, "cineon_gamma", text="Gamma")
+
+ col = split.column(align=True)
+ col.active = rd.cineon_log
+ col.itemR(rd, "cineon_black", text="Black")
+ col.itemR(rd, "cineon_white", text="White")
+ col.itemR(rd, "cineon_gamma", text="Gamma")
elif rd.file_format == 'TIFF':
- col.itemR(rd, "tiff_bit")
-
- elif rd.file_format == 'FFMPEG':
- #row = layout.row()
- #row.itemR(rd, "ffmpeg_format")
- #row.itemR(rd, "ffmpeg_codec")
split = layout.split()
+ split.itemR(rd, "color_mode", text="Color")
+ split.itemR(rd, "tiff_bit")
- col = split.column()
- col.itemR(rd, "ffmpeg_video_bitrate")
- col.itemL(text="Rate:")
- col.itemR(rd, "ffmpeg_minrate", text="Minimum")
- col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
- col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
-
- col = split.column()
- col.itemR(rd, "ffmpeg_gopsize")
- col.itemR(rd, "ffmpeg_autosplit")
- col.itemL(text="Mux:")
- col.itemR(rd, "ffmpeg_muxrate", text="Rate")
- col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
-
- row = layout.row()
- row.itemL(text="Audio:")
- row = layout.row()
- #row.itemR(rd, "ffmpeg_audio_codec")
-
+ else:
split = layout.split()
+ split.itemR(rd, "color_mode", text="Color")
+ split.itemL()
+
+class RENDER_PT_encoding(RenderButtonsPanel):
+ __label__ = "Encoding"
+ __default_closed__ = True
- col = split.column()
- col.itemR(rd, "ffmpeg_audio_bitrate")
- col = split.column()
- col.itemR(rd, "ffmpeg_multiplex_audio")
+ def poll(self, context):
+ rd = context.scene.render_data
+ return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
+
+ def draw(self, context):
+ layout = self.layout
+ rd = context.scene.render_data
+
+ split = layout.split()
+ split.itemR(rd, "ffmpeg_format")
+ if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
+ split.itemR(rd, "ffmpeg_codec")
+ else:
+ split.itemL()
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "ffmpeg_video_bitrate")
+ col.itemL(text="Rate:")
+ col.itemR(rd, "ffmpeg_minrate", text="Minimum")
+ col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
+ col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
+
+ col = split.column()
+ col.itemR(rd, "ffmpeg_gopsize")
+ col.itemR(rd, "ffmpeg_autosplit")
+ col.itemL(text="Mux:")
+ col.itemR(rd, "ffmpeg_muxrate", text="Rate")
+ col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
+
+ row = layout.row()
+ row.itemL(text="Audio:")
+ row = layout.row()
+ row.itemR(rd, "ffmpeg_audio_codec")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "ffmpeg_audio_bitrate")
+ col = split.column()
+ col.itemR(rd, "ffmpeg_multiplex_audio")
class RENDER_PT_antialiasing(RenderButtonsPanel):
__label__ = "Anti-Aliasing"
split = layout.split()
- sub = split.column()
- sub.itemL(text="Samples:")
- sub.row().itemR(rd, "antialiasing_samples", expand=True)
- sub.itemR(rd, "pixel_filter")
+ col = split.column()
+ col.row().itemR(rd, "antialiasing_samples", expand=True)
+ col.itemR(rd, "full_sample")
col = split.column()
+ col.itemR(rd, "pixel_filter", text="Filter")
col.itemR(rd, "filter_size", text="Size", slider=True)
- col.itemR(rd, "save_buffers")
- colsub = col.column()
- colsub.active = rd.save_buffers
- colsub.itemR(rd, "full_sample")
-
-class RENDER_PT_render(RenderButtonsPanel):
- __label__ = "Render"
-
- def draw(self, context):
- layout = self.layout
- rd = context.scene.render_data
-
- row = layout.row()
- row.itemO("SCREEN_OT_render", text="Render Still", icon='ICON_IMAGE_COL')
- row.item_booleanO("SCREEN_OT_render", "anim", True, text="Render Animation", icon='ICON_SEQUENCE')
-
- row = layout.row()
- row.itemR(rd, "do_composite")
- row.itemR(rd, "do_sequence")
- rowsub = layout.row()
- rowsub.active = rd.do_composite
- rowsub.itemR(rd, "free_image_textures")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.itemL(text="Threads:")
- col.row().itemR(rd, "threads_mode", expand=True)
- colsub = col.column()
- colsub.active = rd.threads_mode == 'THREADS_FIXED'
- colsub.itemR(rd, "threads")
-
- sub = split.column(align=True)
- sub.itemL(text="Tiles:")
- sub.itemR(rd, "parts_x", text="X")
- sub.itemR(rd, "parts_y", text="Y")
-
- split = layout.split()
- sub = split.column()
- sub = split.column()
- sub.itemR(rd, "panorama")
-
- # row.itemR(rd, "backbuf")
-
+
class RENDER_PT_dimensions(RenderButtonsPanel):
__label__ = "Dimensions"
sub.itemL(text="Aspect Ratio:")
sub.itemR(rd, "pixel_aspect_x", text="X")
sub.itemR(rd, "pixel_aspect_y", text="Y")
-
- col = col.column(align=False)
- col.itemR(rd, "border", text="Border")
- colsub = col.column()
- colsub.active = rd.border
- colsub.itemR(rd, "crop_to_border")
+ row = col.row()
+ row.itemR(rd, "border", text="Border")
+ rowsub = row.row()
+ rowsub.active = rd.border
+ rowsub.itemR(rd, "crop_to_border", text="Crop")
+
col = split.column(align=True)
col.itemL(text="Frame Range:")
col.itemR(scene, "start_frame", text="Start")
rd = context.scene.render_data
layout = self.layout
- layout.itemR(rd, "stamp", text="")
+ layout.itemR(rd, "render_stamp", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
- layout.active = rd.stamp
+ layout.active = rd.render_stamp
split = layout.split()
col.itemR(rd, "stamp_time", text="Time")
col.itemR(rd, "stamp_date", text="Date")
col.itemR(rd, "stamp_frame", text="Frame")
- col.itemR(rd, "stamp_camera", text="Scene")
- col.itemR(rd, "stamp_marker", text="Marker")
+ col.itemR(rd, "stamp_scene", text="Scene")
+ col.itemR(rd, "stamp_camera", text="Camera")
col.itemR(rd, "stamp_filename", text="Filename")
+ col.itemR(rd, "stamp_marker", text="Marker")
col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip")
- col.itemR(rd, "stamp_note", text="Note")
- colsub = col.column()
- colsub.active = rd.stamp_note
- colsub.itemR(rd, "stamp_note_text", text="")
-
+
sub = split.column()
- sub.itemR(rd, "render_stamp")
- colsub = sub.column()
- colsub.active = rd.render_stamp
- colsub.itemR(rd, "stamp_foreground", slider=True)
- colsub.itemR(rd, "stamp_background", slider=True)
- colsub.itemR(rd, "stamp_font_size", text="Font Size")
+ sub.active = rd.render_stamp
+ sub.itemR(rd, "stamp_foreground", slider=True)
+ sub.itemR(rd, "stamp_background", slider=True)
+ sub.itemR(rd, "stamp_font_size", text="Font Size")
+
+ row = layout.split(percentage=0.2)
+ row.itemR(rd, "stamp_note", text="Note")
+ rowsub = row.row()
+ rowsub.active = rd.stamp_note
+ rowsub.itemR(rd, "stamp_note_text", text="")
bpy.types.register(RENDER_PT_render)
bpy.types.register(RENDER_PT_dimensions)
bpy.types.register(RENDER_PT_antialiasing)
+bpy.types.register(RENDER_PT_layers)
bpy.types.register(RENDER_PT_shading)
+bpy.types.register(RENDER_PT_post_processing)
+bpy.types.register(RENDER_PT_performance)
bpy.types.register(RENDER_PT_output)
+bpy.types.register(RENDER_PT_encoding)
bpy.types.register(RENDER_PT_stamp)
+