void PARTICLE_OT_keyed_target_move_up(struct wmOperatorType *ot);
void PARTICLE_OT_keyed_target_move_down(struct wmOperatorType *ot);
+void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
+void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
+
#endif /* ED_BUTTONS_INTERN_H */