WM_operatortype_append(PARTICLE_OT_remove_keyed_target);
WM_operatortype_append(PARTICLE_OT_keyed_target_move_up);
WM_operatortype_append(PARTICLE_OT_keyed_target_move_down);
+
+ WM_operatortype_append(SCENE_OT_render_layer_add);
+ WM_operatortype_append(SCENE_OT_render_layer_remove);
}
void buttons_keymap(struct wmWindowManager *wm)