Particles cleanup, optimizations and some small new stuff.
[blender-staging.git] / source / blender / blenkernel / BKE_boids.h
index acceff863b989f6a5bae4e0647f544e41e7709bf..fb65c9c89204fac499c2be948b8bd567b86f4971 100644 (file)
@@ -35,9 +35,7 @@
 #include "DNA_boid_types.h"
 
 typedef struct BoidBrainData {
-       Scene *scene;
-       struct Object *ob;
-       struct ParticleSystem *psys;
+       struct ParticleSimulationData *sim;
        struct ParticleSettings *part;
        float timestep, cfra, dfra;
        float wanted_co[3], wanted_speed;