Vertex Paint: move normal falloff into the brush
[blender-staging.git] / source / blender / makesdna / DNA_scene_types.h
index acd712843deb4a011a036d026c1bf312d58890fd..3ad75142c46edd6741a7a84e0f6f292f3949b941 100644 (file)
@@ -1117,17 +1117,13 @@ typedef struct UvSculpt {
 /* Vertex Paint */
 typedef struct VPaint {
        Paint paint;
-       short flag;
-       char normal_angle;
-       char pad;
+       char flag;
+       char pad[3];
        int radial_symm[3]; /* For mirrored painting */
 } VPaint;
 
 /* VPaint.flag */
 enum {
-       /* TODO */
-       // VP_FLAG_PROJECT_XRAY        = (1 << 1),
-       VP_FLAG_PROJECT_FLAT        = (1 << 3),
        /* weight paint only */
        VP_FLAG_VGROUP_RESTRICT     = (1 << 7)
 };