Merged changes in the trunk up to revision 51853.
[blender-staging.git] / source / creator / CMakeLists.txt
index 682ab5013d6661b9d79fc523a502015640e753cc..f986e30b10cce8ae732900ef0c9c82bacc0aaf46 100644 (file)
@@ -738,14 +738,6 @@ elseif(APPLE)
 
        endif()
        
-       #OSL shader_headers needed
-       if(WITH_CYCLES_OSL)
-               install(
-                       FILES ${LIBDIR}/osl/shaders/oslutil.h ${LIBDIR}/osl/shaders/stdosl.h
-                       DESTINATION ${TARGETDIR}/blender.app/Contents/shaders/
-               )
-       endif()
-       
        # install blenderplayer bundle - copy of blender.app above. re-using macros et al
        # note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
        if(WITH_GAMEENGINE AND WITH_PLAYER)