Cycles: Code cleanup, spaces around keywords
[blender-staging.git] / intern / cycles / render / nodes.cpp
index b41f4b511b343c71628f029a9c7a3ebbf0be4184..a62634efa42145ded69913ed10c8ad8439a04f81 100644 (file)
@@ -227,7 +227,7 @@ void ImageTextureNode::attributes(Shader *shader, AttributeRequestSet *attribute
 #ifdef WITH_PTEX
        /* todo: avoid loading other texture coordinates when using ptex,
         * and hide texture coordinate socket in the UI */
-       if (shader->has_surface && string_endswith(filename, ".ptx")) {
+       if(shader->has_surface && string_endswith(filename, ".ptx")) {
                /* ptex */
                attributes->add(ATTR_STD_PTEX_FACE_ID);
                attributes->add(ATTR_STD_PTEX_UV);
@@ -417,7 +417,7 @@ ShaderNode *EnvironmentTextureNode::clone() const
 void EnvironmentTextureNode::attributes(Shader *shader, AttributeRequestSet *attributes)
 {
 #ifdef WITH_PTEX
-       if (shader->has_surface && string_endswith(filename, ".ptx")) {
+       if(shader->has_surface && string_endswith(filename, ".ptx")) {
                /* ptex */
                attributes->add(ATTR_STD_PTEX_FACE_ID);
                attributes->add(ATTR_STD_PTEX_UV);
@@ -632,7 +632,7 @@ static void sky_texture_precompute_new(SunSky *sunsky, float3 dir, float turbidi
        sky_state = arhosek_xyz_skymodelstate_alloc_init(turbidity, ground_albedo, solarElevation);
 
        /* Copy values from sky_state to SunSky */
-       for (int i = 0; i < 9; ++i) {
+       for(int i = 0; i < 9; ++i) {
                sunsky->config_x[i] = (float)sky_state->configs[0][i];
                sunsky->config_y[i] = (float)sky_state->configs[1][i];
                sunsky->config_z[i] = (float)sky_state->configs[2][i];
@@ -2442,7 +2442,7 @@ void UVMapNode::attributes(Shader *shader, AttributeRequestSet *attributes)
        if(shader->has_surface) {
                if(!from_dupli) {
                        if(!output("UV")->links.empty()) {
-                               if (attribute != "")
+                               if(attribute != "")
                                        attributes->add(attribute);
                                else
                                        attributes->add(ATTR_STD_UV);
@@ -2475,7 +2475,7 @@ void UVMapNode::compile(SVMCompiler& compiler)
                        compiler.add_node(texco_node, NODE_TEXCO_DUPLI_UV, out->stack_offset);
                }
                else {
-                       if (attribute != "")
+                       if(attribute != "")
                                attr = compiler.attribute(attribute);
                        else
                                attr = compiler.attribute(ATTR_STD_UV);
@@ -3987,7 +3987,7 @@ void RGBCurvesNode::compile(OSLCompiler& compiler)
 {
        float ramp[RAMP_TABLE_SIZE][3];
 
-       for (int i = 0; i < RAMP_TABLE_SIZE; ++i) {
+       for(int i = 0; i < RAMP_TABLE_SIZE; ++i) {
                ramp[i][0] = curves[i].x;
                ramp[i][1] = curves[i].y;
                ramp[i][2] = curves[i].z;
@@ -4025,7 +4025,7 @@ void VectorCurvesNode::compile(OSLCompiler& compiler)
 {
        float ramp[RAMP_TABLE_SIZE][3];
 
-       for (int i = 0; i < RAMP_TABLE_SIZE; ++i) {
+       for(int i = 0; i < RAMP_TABLE_SIZE; ++i) {
                ramp[i][0] = curves[i].x;
                ramp[i][1] = curves[i].y;
                ramp[i][2] = curves[i].z;
@@ -4075,7 +4075,7 @@ void RGBRampNode::compile(OSLCompiler& compiler)
        float ramp_color[RAMP_TABLE_SIZE][3];
        float ramp_alpha[RAMP_TABLE_SIZE];
 
-       for (int i = 0; i < RAMP_TABLE_SIZE; ++i) {
+       for(int i = 0; i < RAMP_TABLE_SIZE; ++i) {
                ramp_color[i][0] = ramp[i].x;
                ramp_color[i][1] = ramp[i].y;
                ramp_color[i][2] = ramp[i].z;