ob->data= id;
test_object_materials(id);
- if(GS(id->name)==ID_CU )
+ if(GS(id->name)==ID_CU)
test_curve_type(ob);
else if(ob->type==OB_ARMATURE)
armature_rebuild_pose(ob, ob->data);
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Rotation Damping", "General rotation damping.");
+ prop= RNA_def_property(srna, "minimum_velocity", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "min_vel");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Velocity Min", "Clamp velocity to this minimum speed (except when totally still).");
+
+ prop= RNA_def_property(srna, "maximum_velocity", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "max_vel");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Velocity Max", "Clamp velocity to this maximum speed.");
+
+ /* lock position */
+ prop= RNA_def_property(srna, "lock_x_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_AXIS);
+ RNA_def_property_ui_text(prop, "Lock X Axis", "Disable simulation of linear motion along the X axis.");
+
+ prop= RNA_def_property(srna, "lock_y_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_AXIS);
+ RNA_def_property_ui_text(prop, "Lock Y Axis", "Disable simulation of linear motion along the Y axis.");
+
+ prop= RNA_def_property(srna, "lock_z_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_AXIS);
+ RNA_def_property_ui_text(prop, "Lock Z Axis", "Disable simulation of linear motion along the Z axis.");
+
+
+ /* lock rotation */
+ prop= RNA_def_property(srna, "lock_x_rot_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_ROT_AXIS);
+ RNA_def_property_ui_text(prop, "Lock X Rotation Axis", "Disable simulation of angular motion along the X axis.");
+
+ prop= RNA_def_property(srna, "lock_y_rot_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_ROT_AXIS);
+ RNA_def_property_ui_text(prop, "Lock Y Rotation Axis", "Disable simulation of angular motion along the Y axis.");
+
+ prop= RNA_def_property(srna, "lock_z_rot_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_ROT_AXIS);
+ RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis.");
+
+ /* is this used anywhere ? */
+ prop= RNA_def_property(srna, "use_activity_culling", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflag2", OB_NEVER_DO_ACTIVITY_CULLING);
+ RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis.");
+
+
prop= RNA_def_property(srna, "do_fh", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_DO_FH);
RNA_def_property_ui_text(prop, "Do Fh", "Use Fh settings in materials.");