Heard that multi-bone selection would be better used for painting multiple bones...
[blender-staging.git] / source / blender / makesdna / DNA_scene_types.h
index 657bfb1c884885bde80df844f466d9ab6be830f8..0e4b1e60f9a420e68f959cf36d7ce5a216512e16 100644 (file)
@@ -734,10 +734,13 @@ typedef struct ToolSettings {
        short snap_flag, snap_target;
        short proportional, prop_mode;
        char proportional_objects; /* proportional edit, object mode */
-       char pad[3];
+       char pad[7];
 
        int auto_normalize; /*auto normalizing mode in wpaint*/
 
+       //Jason
+       int multipaint; /* paint multiple bones in wpaint */
+
        short sculpt_paint_settings; /* user preferences for sculpt and paint */
        short pad1;
        int sculpt_paint_unified_size; /* unified radius of brush in pixels */