Heard that multi-bone selection would be better used for painting multiple bones...
[blender-staging.git] / source / blender / makesrna / intern / rna_scene.c
index 44dcabe40f956eac3f7ffe3dbf9ac7cc049b1650..3f9710a58527105d34af9a61b3b70b3bda6fc916 100644 (file)
@@ -1087,6 +1087,12 @@ static void rna_def_tool_settings(BlenderRNA  *brna)
                "Ensure all bone-deforming vertex groups add up to 1.0 while "
                 "weight painting");
 
+       prop = RNA_def_property(srna, "use_multipaint", PROP_BOOLEAN, PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "multipaint", 1);
+       RNA_def_property_ui_text(prop, "WPaint Multi-Paint", 
+               "Paint across all selected bones while "
+                "weight painting");
+
        prop= RNA_def_property(srna, "vertex_paint", PROP_POINTER, PROP_NONE);
        RNA_def_property_pointer_sdna(prop, NULL, "vpaint");
        RNA_def_property_ui_text(prop, "Vertex Paint", "");