../../../intern/audaspace/intern
../../../source/blender/blenloader
../../../source/blender/gpu
+)
+
+set(INC_SYS
${GLEW_INCLUDE_PATH}
)
add_definitions(-DGLEW_STATIC)
if(WITH_SDL)
- set(INC ${INC} ${SDL_INCLUDE_DIR})
+ list(APPEND INC_SYS ${SDL_INCLUDE_DIR})
else()
add_definitions(-DDISABLE_SDL)
endif()
endif()
if(WITH_BULLET)
+ list(APPEND INC
+ ../../../extern/bullet2/src
+ ../../../source/gameengine/Physics/Bullet
+ )
add_definitions(-DUSE_BULLET)
- list(APPEND INC ../../../extern/bullet2/src)
- list(APPEND INC ../../../source/gameengine/Physics/Bullet )
endif()
-blender_add_lib(ge_logic_ketsji "${SRC}" "${INC}")
+blender_add_lib(ge_logic_ketsji "${SRC}" "${INC}" "${INC_SYS}")