Drag and drop 2.5 integration! Finally, slashdot regulars can use
[blender-staging.git] / source / blender / editors / space_sound / space_sound.c
index 1cd5ab65c0f655b760db64861f791b34aa010b7d..f77afb6e16836932727c68a9d5d2d60b76fbe024 100644 (file)
@@ -246,7 +246,7 @@ void ED_spacetype_sound(void)
        /* regions: header */
        art= MEM_callocN(sizeof(ARegionType), "spacetype sound region");
        art->regionid = RGN_TYPE_HEADER;
-       art->minsizey= HEADERY;
+       art->prefsizey= HEADERY;
        art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_HEADER;
        
        art->init= sound_header_area_init;
@@ -257,7 +257,7 @@ void ED_spacetype_sound(void)
        /* regions: channels */
        art= MEM_callocN(sizeof(ARegionType), "spacetype sound region");
        art->regionid = RGN_TYPE_CHANNELS;
-       art->minsizex= 80;
+       art->prefsizex= 80;
        art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
        
 //     art->init= sound_channel_area_init;