#include "BLI_math.h"
/* Include for Bake Options */
+#include "RE_engine.h"
#include "RE_pipeline.h"
#ifdef WITH_QUICKTIME
#include <libavformat/avformat.h>
#endif
+#include "ED_render.h"
+
#include "WM_api.h"
#include "WM_types.h"
return 0;
}
+static void rna_RenderSettings_engine_update(Main *bmain, Scene *UNUSED(unused), PointerRNA *UNUSED(ptr))
+{
+ ED_render_engine_changed(bmain);
+}
+
static void rna_Scene_glsl_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->id.data;
return (BLI_countlist(&R_engines) > 1);
}
+static int rna_RenderSettings_use_shading_nodes_get(PointerRNA *ptr)
+{
+ Scene *scene= (Scene*)ptr->id.data;
+ return scene_use_new_shading_nodes(scene);
+}
+
static int rna_RenderSettings_use_game_engine_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
RNA_def_property_enum_funcs(prop, "rna_RenderSettings_engine_get", "rna_RenderSettings_engine_set",
"rna_RenderSettings_engine_itemf");
RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering");
- RNA_def_property_update(prop, NC_WINDOW, NULL);
+ RNA_def_property_update(prop, NC_WINDOW, "rna_RenderSettings_engine_update");
prop= RNA_def_property(srna, "has_multiple_engines", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_multiple_engines_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available");
+ prop= RNA_def_property(srna, "use_shading_nodes", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_shading_nodes_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Use Shading Nodes", "Active render engine uses new shading nodes system");
+
prop= RNA_def_property(srna, "use_game_engine", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_game_engine_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);