Mango request: added an input node to use track's position in compositor
[blender-staging.git] / source / blender / makesrna / intern / rna_nodetree_types.h
index dd604e8735776af3c3500aced73987c32eb87691..a4837a88b1722a4562b306061f7c0dcf54e912a4 100644 (file)
@@ -37,7 +37,7 @@ DefNode( ShaderNode,     SH_NODE_MATERIAL,        def_sh_material,        "MATER
 DefNode( ShaderNode,     SH_NODE_RGB,             0,                      "RGB",            RGB,              "RGB",               ""              )
 DefNode( ShaderNode,     SH_NODE_VALUE,           0,                      "VALUE",          Value,            "Value",             ""              )
 DefNode( ShaderNode,     SH_NODE_MIX_RGB,         def_mix_rgb,            "MIX_RGB",        MixRGB,           "MixRGB",            ""              )
-DefNode( ShaderNode,     SH_NODE_VALTORGB,        def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",      ""              )
+DefNode( ShaderNode,     SH_NODE_VALTORGB,        def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              )
 DefNode( ShaderNode,     SH_NODE_RGBTOBW,         0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              )
 DefNode( ShaderNode,     SH_NODE_TEXTURE,         def_texture,            "TEXTURE",        Texture,          "Texture",           ""              )
 DefNode( ShaderNode,     SH_NODE_NORMAL,          0,                      "NORMAL",         Normal,           "Normal",            ""              )
@@ -91,13 +91,13 @@ DefNode( ShaderNode,     SH_NODE_TEX_WAVE,           def_sh_tex_wave,        "TE
 DefNode( ShaderNode,     SH_NODE_TEX_MUSGRAVE,       def_sh_tex_musgrave,    "TEX_MUSGRAVE",       TexMusgrave,      "Musgrave Texture",  ""       )
 DefNode( ShaderNode,     SH_NODE_TEX_VORONOI,        def_sh_tex_voronoi,     "TEX_VORONOI",        TexVoronoi,       "Voronoi Texture",   ""       )
 DefNode( ShaderNode,     SH_NODE_TEX_CHECKER,        def_sh_tex_checker,     "TEX_CHECKER",        TexChecker,       "Checker Texture",   ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_COORD,          0,                      "TEX_COORD",          TexCoord,         "Texture Coordinate","")
+DefNode( ShaderNode,     SH_NODE_TEX_COORD,          0,                      "TEX_COORD",          TexCoord,         "Texture Coordinate",""       )
 
 DefNode( CompositorNode, CMP_NODE_VIEWER,         def_cmp_viewer,         "VIEWER",         Viewer,           "Viewer",            ""              )
 DefNode( CompositorNode, CMP_NODE_RGB,            0,                      "RGB",            RGB,              "RGB",               ""              )
 DefNode( CompositorNode, CMP_NODE_VALUE,          0,                      "VALUE",          Value,            "Value",             ""              )
 DefNode( CompositorNode, CMP_NODE_MIX_RGB,        def_mix_rgb,            "MIX_RGB",        MixRGB,           "Mix RGB",           ""              )
-DefNode( CompositorNode, CMP_NODE_VALTORGB,       def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",      ""              )
+DefNode( CompositorNode, CMP_NODE_VALTORGB,       def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              )
 DefNode( CompositorNode, CMP_NODE_RGBTOBW,        0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              )
 DefNode( CompositorNode, CMP_NODE_NORMAL,         0,                      "NORMAL",         Normal,           "Normal",            ""              )
 DefNode( CompositorNode, CMP_NODE_CURVE_VEC,      def_vector_curve,       "CURVE_VEC",      CurveVec,         "Vector Curve",      ""              )
@@ -118,7 +118,7 @@ DefNode( CompositorNode, CMP_NODE_COMPOSITE,      0,                      "COMPO
 DefNode( CompositorNode, CMP_NODE_OUTPUT_FILE,    def_cmp_output_file,    "OUTPUT_FILE",    OutputFile,       "Output File",       ""              )
 DefNode( CompositorNode, CMP_NODE_TEXTURE,        def_texture,            "TEXTURE",        Texture,          "Texture",           ""              )
 DefNode( CompositorNode, CMP_NODE_TRANSLATE,      0,                      "TRANSLATE",      Translate,        "Translate",         ""              )
-DefNode( CompositorNode, CMP_NODE_ZCOMBINE,       def_cmp_zcombine,              "ZCOMBINE",       Zcombine,         "Z Combine",         ""              )
+DefNode( CompositorNode, CMP_NODE_ZCOMBINE,       def_cmp_zcombine,       "ZCOMBINE",       Zcombine,         "Z Combine",         ""              )
 DefNode( CompositorNode, CMP_NODE_COMBRGBA,       0,                      "COMBRGBA",       CombRGBA,         "Combine RGBA",      ""              )
 DefNode( CompositorNode, CMP_NODE_DILATEERODE,    def_cmp_dilate_erode,   "DILATEERODE",    DilateErode,      "Dilate/Erode",      ""              )
 DefNode( CompositorNode, CMP_NODE_ROTATE,         def_cmp_rotate,         "ROTATE",         Rotate,           "Rotate",            ""              )
@@ -179,7 +179,7 @@ DefNode( TextureNode,    TEX_NODE_BRICKS,         def_tex_bricks,         "BRICK
 DefNode( TextureNode,    TEX_NODE_MATH,           def_math,               "MATH",           Math,             "Math",              ""              )
 DefNode( TextureNode,    TEX_NODE_MIX_RGB,        def_mix_rgb,            "MIX_RGB",        MixRGB,           "Mix RGB",           ""              )
 DefNode( TextureNode,    TEX_NODE_RGBTOBW,        0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              )
-DefNode( TextureNode,    TEX_NODE_VALTORGB,       def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",      ""              )
+DefNode( TextureNode,    TEX_NODE_VALTORGB,       def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              )
 DefNode( TextureNode,    TEX_NODE_IMAGE,          def_tex_image,          "IMAGE",          Image,            "Image",             ""              )
 DefNode( TextureNode,    TEX_NODE_CURVE_RGB,      def_rgb_curve,          "CURVE_RGB",      CurveRGB,         "RGB Curve",         ""              )
 DefNode( TextureNode,    TEX_NODE_INVERT,         0,                      "INVERT",         Invert,           "Invert",            ""              )