code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo...
[blender-staging.git] / source / gameengine / GameLogic / SCA_RandomSensor.h
index f0ae2fd2bde6a3d87cedbf63c8d0b955e64c126a..628562b77e6c4fca7b948f96e852914bd99341db 100644 (file)
@@ -30,8 +30,8 @@
  *  \brief Generate random pulses
  */
 
-#ifndef __KX_RANDOMSENSOR
-#define __KX_RANDOMSENSOR
+#ifndef __SCA_RANDOMSENSOR_H__
+#define __SCA_RANDOMSENSOR_H__
 
 #include "SCA_ISensor.h"
 #include "BoolValue.h"
@@ -39,7 +39,7 @@
 
 class SCA_RandomSensor : public SCA_ISensor
 {
-       Py_Header;
+       Py_Header
 
        unsigned int m_currentDraw;
        int m_iteration;
@@ -68,5 +68,4 @@ public:
 #endif
 };
 
-#endif //__KX_RANDOMSENSOR
-
+#endif  /* __SCA_RANDOMSENSOR_H__ */