float formfactor;
float rdamping, sizefac;
-
+ float margin, pad3;
+
+
char dt, dtx;
char totcol; /* copy of mesh or curve or meta */
char actcol; /* currently selected material in the user interface */
#define OB_PROP 16384
#define OB_MAINACTOR 32768
+#define OB_PHYSICS 65536
+
/* ob->gameflag2 */
#define OB_NEVER_DO_ACTIVITY_CULLING 1