m_friction(0.5f),
m_linearDamping(0.1f),
m_angularDamping(0.1f),
+ m_margin(0.06f),
m_collisionFlags(0),
m_bRigid(false),
m_collisionFilterGroup(DefaultFilter),
btScalar m_friction;
btScalar m_linearDamping;
btScalar m_angularDamping;
+ btScalar m_margin;
int m_collisionFlags;
bool m_bRigid;