Cleanup: spelling
[blender-staging.git] / source / blender / blenkernel / intern / softbody.c
index b03c99c7a450ae60bc7c4ea5266d50385bbd735e..dac395645c930b76e1421edcdd881c2597a41cd1 100644 (file)
@@ -1993,7 +1993,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
                                compare = (obp->colball + bp->colball);
                                sub_v3_v3v3(def, bp->pos, obp->pos);
                                /* rather check the AABBoxes before ever calulating the real distance */
-                               /* mathematically it is completly nuts, but performance is pretty much (3) times faster */
+                               /* mathematically it is completely nuts, but performance is pretty much (3) times faster */
                                if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue;
                                distance = normalize_v3(def);
                                if (distance < compare ) {
@@ -2361,7 +2361,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
                                        sub_v3_v3v3(def, bp->pos, obp->pos);
 
                                        /* rather check the AABBoxes before ever calulating the real distance */
-                                       /* mathematically it is completly nuts, but performance is pretty much (3) times faster */
+                                       /* mathematically it is completely nuts, but performance is pretty much (3) times faster */
                                        if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue;
 
                                        distance = normalize_v3(def);