{
objprop.m_gamesoftFlag = OB_BSB_BENDING_CONSTRAINTS | OB_BSB_SHAPE_MATCHING | OB_BSB_AERO_VPOINT;
- objprop.m_soft_linStiff = 0.5;;
+ objprop.m_soft_linStiff = 0.5;
objprop.m_soft_angStiff = 1.f; /* angular stiffness 0..1 */
objprop.m_soft_volume= 1.f; /* volume preservation 0..1 */