typo fix: end of lines ;; --> ;
[blender-staging.git] / source / gameengine / Converter / BL_BlenderDataConversion.cpp
index 4daed538b3962acc31e2f6d96c31a3974c4b7cd8..887deb1ffa33af0b049f616f46b2f61ae1b6296b 100644 (file)
@@ -1483,7 +1483,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
                {
                        objprop.m_gamesoftFlag = OB_BSB_BENDING_CONSTRAINTS | OB_BSB_SHAPE_MATCHING | OB_BSB_AERO_VPOINT;
                        
-                       objprop.m_soft_linStiff = 0.5;;
+                       objprop.m_soft_linStiff = 0.5;
                        objprop.m_soft_angStiff = 1.f;          /* angular stiffness 0..1 */
                        objprop.m_soft_volume= 1.f;                     /* volume preservation 0..1 */