//XXX #include "BIF_previewrender.h"
//XXX #include "BIF_editseq.h"
+#include "FRS_freestyle_config.h"
+
#ifdef WIN32
#else
#include <sys/time.h>
void BKE_scene_free(Scene *sce)
{
Base *base;
-
+ SceneRenderLayer *srl;
+
base = sce->base.first;
while (base) {
base->object->id.us--;
sce->r.ffcodecdata.properties = NULL;
}
+ for(srl= sce->r.layers.first; srl; srl= srl->next) {
+ FRS_free_freestyle_config(srl);
+ }
+
BLI_freelistN(&sce->markers);
BLI_freelistN(&sce->transform_spaces);
BLI_freelistN(&sce->r.layers);
srl->lay = (1 << 20) - 1;
srl->layflag = 0x7FFF; /* solid ztra halo edge strand */
srl->passflag = SCE_PASS_COMBINED | SCE_PASS_Z;
+ FRS_add_freestyle_config( srl );
return srl;
}