#include "BKE_customdata.h"
#include "BKE_blender.h"
#include "BKE_booleanops.h"
+#include "BKE_cloth.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_depsgraph.h"
sbObjectToSoftbody(ob);
}
+ if(modifiers_isClothEnabled(ob)) {
+ cloth_free_modifier(modifiers_isClothEnabled(ob));
+ }
+
if(ob->type==OB_MESH && get_mesh(ob)->mr)
multires_edge_level_update(ob, get_mesh(ob));