Patch #8034: "soft" option for halos, which avoids ugly intersections
[blender-staging.git] / source / blender / render / intern / include / pixelshading.h
index d2235784a593cef4d3e16e48fe72f0f54ca0c01a..ee7199a42951fdb49eea77115efd03fdabd3dda0 100644 (file)
@@ -45,7 +45,7 @@
  * mask is pixel coverage in bits
  * @return pointer to the object
  */
-void shadeHaloFloat(HaloRen *har, 
+int shadeHaloFloat(HaloRen *har, 
                                        float *col, int zz, 
                                        float dist, float xn, 
                                        float yn, short flarec);