scene_unique_exr_name(scene, str, 0);
- if (BLI_is_writable(str)==0) {
+ if (BLI_file_is_writable(str)==0) {
BKE_report(reports, RPT_ERROR, "Can not save render buffers, check the temp default path");
return 0;
}
if(scene->r.mode & (R_NO_OVERWRITE | R_TOUCH))
BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
- if(scene->r.mode & R_NO_OVERWRITE && BLI_exist(name)) {
+ if(scene->r.mode & R_NO_OVERWRITE && BLI_exists(name)) {
printf("skipping existing frame \"%s\"\n", name);
continue;
}
- if(scene->r.mode & R_TOUCH && !BLI_exist(name)) {
+ if(scene->r.mode & R_TOUCH && !BLI_exists(name)) {
BLI_make_existing_file(name); /* makes the dir if its not there */
- BLI_touch(name);
+ BLI_file_touch(name);
}
}
if(G.afbreek==1) {
/* remove touched file */
if(BKE_imtype_is_movie(scene->r.imtype) == 0) {
- if (scene->r.mode & R_TOUCH && BLI_exist(name) && BLI_filepathsize(name) == 0) {
+ if (scene->r.mode & R_TOUCH && BLI_exists(name) && BLI_file_size(name) == 0) {
BLI_delete(name, 0, 0);
}
}