synched with trunk at revision 30243
[blender-staging.git] / source / gameengine / Converter / BL_BlenderDataConversion.cpp
index 0ade452fae2f8ca1f7ab3bb1931113f8b0ab2fb9..832e33cb4b6abeeffeb5b3052aed2f21ad639ee6 100644 (file)
@@ -1551,7 +1551,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
                                        objprop.m_boundclass = KX_BOUNDMESH;
                                        break;
                                }
-                               // Object is not a mesh... can't use polyheder. 
+                               // Object is not a mesh... can't use polyhedron.
                                // Fall through and become a sphere.
                        case OB_BOUND_SPHERE:
                        {